Hello everyone, happy July! I hope that it's not too hot where you are (and perhaps you're playing visual novels indoors where it's nice and cool~ ðŸ¤)
Before I get into my dev rambling, I'll mention that I recently started a mailing list! Since there are usually several months between my releases, I thought it would be convenient for players to be notified whenever I release a game or major update without monitoring my socials. You can sign up for it here!

As you probably know, I released a game last month for Otome Jam! The demo of "My Husband is a Stranger" is now available to play on itch.io! You can find it here!
It's a psychological/drama/romance visual novel about a sweet marriage that slowly rots into a nightmare. It has a customizable protagonist (including skin color) and different font options! The game will take place over the course of 7 days; 3 days and 23k words are available at the moment (around 2 hours of playtime). Please read the content warnings, and take note that the final game will contain horror and thriller elements, in case that's not up your alley!
So... this month I basically did everything that was needed to finish up the MHIAS demo! This included:
Whew, it ended up being a lot! I also made achievement icons and implemented the achievement systems for both Project R and the Karamu trilogy, finalized a few commissioned assets for Project R, and set up the mailing list that I mentioned at the start of the devlog.
Lastly, I was interviewed by the very kind people at Otome.com about MindMindMind! If you're interested, you can check it out here:

It goes without saying that I'm... a bit tired! As much as I loved working on the MHIAS demo, it's also easily my most ambitious title yet. It has the most art assets out of any of my games (over twice as many as any of my other titles). It's also the first time I've worked with Ren'py (pretty proud of myself for going from complete novice to workable game in around two months!) and the first time I worked with an artist for a custom GUI (among a dozen other things).
So I took around a week break from development. Now that that's over, I plan to slowly ease back into the swing of things. My main focuses this month will be the MHIAS script (I plan on finishing it completely before I release the next update) as well as the art assets for Project R and the Karamu trilogy. I'd also like to make some headway on the Android port for MMM this month since I don't have any imminent game releases looming over my head.
Thank you to everyone who's following along, and see you next month!
Chattercap
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Wow, this is awesome!! Congrats on getting so much done!! I really enjoyed Mindmindmind and I keep recommending it to my friends! Getting an interview for it must be like so awesome!! Also, good luck on life and remember to take breaks!!
Oh thank you so much!!! 🥹 Knowing you recommend MMM to your friends makes me feel so touched ðŸ˜ðŸ˜ðŸ˜ and don't worry, I'll be sure not to burn myself out 💪 (I actually feel quite refreshed now! 😎)