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Infection Invaders (Mission Jam, Last Second Entry)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concepts & Originality | #56 | 3.037 | 3.037 |
| Adherence to Theme | #56 | 2.370 | 2.370 |
| Overall | #64 | 2.506 | 2.506 |
| Rules Clarity | #65 | 2.111 | 2.111 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.
Looks like there may have been some formatting errors because I don't see the mission matching the template (esp. since the columns seem to be switched around). Apart from that, some neat ideas with the barrier & such. Good job!
Accurate, I left my original submission on the wrong conputer and had to scramble with some 3 hours left to revise an idea I made a couple years ago. Glad I was able to submit anything but I can't wait for future jams!
When you say "core units", do you mean that in the sense as the term is used in Army Forge? If so, the Great Leader benefit doesn't work since Hero is a separate category from Core Units so a hero on their own would never be able to claim an objective that is "accessible to core units" only. Either way, I don't quite see the point of limiting which units can claim objectives here.
The language addresses terrain placement, not unit capture rules. "Accessible" meaning that since players may be able to place terrain or objectives competitively, and that objectives may be placed in a way that prevents vehicles/monsters from reaching them, they absolutely cannot be placed in any way that any infantry type unit would not be able to reach the objective. Thanks for the clarification.