Play mission
Flash-Clones for GDF's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concepts & Originality | #6 | 4.074 | 4.074 |
| Overall | #7 | 3.741 | 3.741 |
| Adherence to Theme | #13 | 3.741 | 3.741 |
| Rules Clarity | #22 | 3.407 | 3.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello, thank you for participating in the first OPR Mission Jam! Please email marketing@onepagerules.com so that we can send you the participation models! Please include 'OPR Mission Jam Participation Minis' in the subject line.
The cloning concept is pretty cool!
Cool concept! It wasn't entirely clear how a unit is defeated, though. Do you mean that the unit is destroyed?
Yes. 'Destroyed' Is the correct terminology. In my actual games I tend to use "Defeated" because it feels more accurate for units that left the battlefield from a Rout.
The mission seems overall unique and interesting to play, and the rule-writing is pretty clear. I'm just a little disappointed that the cloning rules don't really feel like, well, cloning — then again, I don't really know how else it could've been done without requiring players to bring duplicates of units (which might be bothersome to accomplish in practice).
Yea, there was a earlier iteration where the unit set aside was also deployed, and then only popped out once it was destroyed, Currently the "Emergency Medicine" rule. But playtest ran into issues with the unit not dying, and the missions main rule never triggering.
Very cool idea, I like it! imho the clone modifier could be something more special tho. also there's an exploit, seting a cheap unit aside and not putting it on the table, automatically denying the opponent the 2 VPs for destroying that unit. Still like it! :)
Thanks. Looks like i did forget to include language requiring the unit to be deployed on the 4th round. A future draft would also likely be changed to gaining VP if your cloned unit is on/near an objective/cylinder. Forcing it to be active in the fight.
Nice concept, this could be a nice narrative mission for sure!
Thanks!
This one seems like a lot of fun.