It's a cool idea. unfortunetly it's very very hard (too much for a jam game). Which is rarely a good thing for a jam, since you want most player to be able to see all the work you have put in the game.
In term of feedbacks:
The jumps seemed a bit incosistent from time to time depending on how to timed them.
My guess is your controller is physic based which can be tricky to set up for a platformer.
I wasn't able to go very far so I won't have a lot of feedback to give in term of level design.
The little I notice is that some wall jump were unnecessarily hard, with spike too close from each others, leaving almost no room for error very early in the game.
I hope that helps. Good job on finishing the jam :)







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