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A jam submission

Godot Wild Jam #83 - Mall CrawlersView game page

Project for Godot Wild Jam
Submitted by Axiomata

Play game

Godot Wild Jam #83 - Mall Crawlers's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1592.2453.667
Controls#1642.0413.333
Originality#1682.2453.667
Accessibility#1711.8373.000
Graphics#1712.0413.333
Audio#1721.3272.167
Overall#1751.9103.119
Fun#1801.6332.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Game Description
Defend your shopping center spider home!

How does your game tie into the theme?
Consuming people who are going to a center of consumption

Source(s)
https://github.com/pudgypoultry/godotwildjam7-25

Discord Username(s)
Pudgypoultry

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

I think the concept for this game is super cool and I'd love to see an updated version in the future!

Submitted(+1)

I love spiders so I vibe with this a lot.

Movement feels real slick when you move around from floor to wall to ceiling, something about it felt so nice. I feel like if you're able to enjoy moving around the world it's a huge win for a game. I was basically spamming the web button to get speed but I feel like you could also gamify that in some way.

There's a lot of potential for a cool game here, as a tech demo though I thought it was impressive.

Submitted(+1)

This is a neat idea for a game! I like the concept and the setting, and would love to see where it could go if you were able to finish out the game a good bit more! Just a few suggestions: Like others have already stated, a controls menu at the beginning would be a great touch! Also, the ambience audio seems to abruptly end after a little while, so you might want to set it to loop if you ever revisit the project. Also, I think the main thing this project is missing is some kind of goal. Maybe a counter somewhere that shows the remaining amount of hazmat people in the mall, giving the player a goal of eliminating the enemies would be cool. Cool entry!

Submitted (1 edit) (+1)

I see a lot of potential in the idea. Reverse lethal company where you are the monster. There could have been a small text tutorial screen showing the controls and mechanics. The wall crawling was neat but there was no real use for it because I could have gotten anywhere without it. At best it would have just saved me time crawling up a wall instead of a ramp.  I also liked using the webbing to go faster but it kind of just led to me to spam the F key over and over again to keep putting down webs which got old fast.