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A jam submission

The Slime FilesView game page

The slime must consume!
Submitted by HornedBird, Kittenfarmer — 9 hours, 54 minutes before the deadline
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The Slime Files's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#34.0594.059
Theme#44.6474.647
Overall#103.9413.941
Originality#134.1764.176
Fun#143.9413.941
Controls#383.5883.588
Graphics#523.8243.824
Audio#543.3533.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used

Unreliable Narrator

Add a narrator you can't trust...

Analog

Step away from the screen and make some assets

Game Description
Watch where the slime goes and what it eats!

How does your game tie into the theme?
The game revolves around slime that consumes what's in its path. Some forms it takes leaves it open to be consumed by animals.

Source(s)
N/A

Discord Username(s)
HornedBird

Participation Level (GWJ Only)
6

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Comments

Submitted(+1)

Wow! It started fun, great writing, but just when I was thinking it was about to end one way, it took a different turn; you really made the most out of this! I felt the difficulty ramp was really good, that final level was a strong ending!

Submitted(+1)

Very cool puzzle game with really funny writing. I love the setup and the gameplay flip when you get into the last third, that is super cool and just shows how flexible the mechanics you designed are. The gameplay loop was really fun but challenging in later levels. Those last few puzzles got my brain churning but it was really fun. All the hand-drawn art was great too, well done!

Submitted(+1)

What a cute little puzzle game!

A small nice-to-have would've been to be able to reposition the slime before you press space, without having to restart the level, but that's not really a problem. I'm impressed you actually implemented key rebinding in such a short gamejam and you have quite the variety of levels and mechanics! Great job!

Developer

Thank you, learning how to add key rebinds was a learning goal for this jam. It turned out to be a lot easier than I was afraid of. I’m gonna try to include it my games from now on!

Submitted(+1)

Amazing stuff, loved all the puzzles and the story that went along with it, the last puzzle got me for a little bit but there was a such a nice progression of teaching the player mechanics that I was able to piece it together, all well laid out.

The mid game twist where the mechanics completely change up is really clever, great job.

Submitted(+1)

This was a lot of fun! I really enjoyed solving each puzzle and the difficulty curve felt just right! It would be nice to have an extra indicator in the UI that shows how many tiles a slime has currently consumed. That way, it would be easier to see how close the player is to the goal of each puzzle.

Really great job!

Developer(+1)

Yeah I wished I was able to do that too; it was one of the very last things to do I had to drop due to time. Thanks for playing our game!

Submitted(+1)

Fantastic project! I really liked the movement mechanics, they felt slick and easy to understand. The visuals were great and the music was nice. I just wish there were more of a tutorial. Overall, Great job!

Submitted(+1)

pink slime is cute! i really enjoyed this one, some of them really had me thinking. the research notes were a great touch

Submitted(+1)

Hello fellow Tallbeard music user. I had a pretty good time with the game. I think you did a really great job exploring the mechanics, and twisting it on its head served the game really well. 27 levels of placing a slime in a somewhat obvious spot would have gotten old, but after playing the back half of the game, I get why it's set up the way it is. The last puzzle had me scratching my head for a bit, but I managed to solve it. The art is charming, if a bit simple. And I loved the little quips from the research notes, very funny.

Submitted(+1)

The puzzles and story were a lot of fun.  The humor fit really well, and I enjoyed the ending levels quite a bit.  It was super cool that you included multiple save files.  And the different slime art was simply delightful.

Submitted(+1)

The saving feature was actually really sick, don't really see that in many game jams. There was a lot of content in this too, main criticism I had was not being able to change the position after placing already :) good job!

Submitted(+1)

the puzzles were great and fun.

Also good that you added a saving feature, especially the autosave. The computer I am playing on sometimes freezes, which happened here once forcing me to restart it.

Developer

That’s exactly why I try to add autosaving to all my games. Nothing ruins a game worse than a crash losing all your progress. Thanks for playing our game!

Submitted(+1)

I really enjoyed the puzzles and I really liked that in some puzzles there were some extra houses so the solutions weren't to obvious :)

Submitted(+1)

Thoses werre great puzzles, I did enjoy mostly the escaping ones, and it would have been nice to be able to move the slime without restarting the level (maybe I missed something ?) but overall, aazing idea; the concept for this puzzle is very strong and could be expand upon, well done 

Developer(+1)

Yeah I didn't end up having the time to implement undoing the slime placement. I figured since the placements weren't complicated and the restart transition was pretty quick, I put it as low priority for other polish. Thanks for playing our game!

Submitted(+1)

I love games like this and I had a great time working on the puzzles. The handmade art was also incredible. 

Submitted(+1)

I liked the Art and the idea.
And fun to play.
Sometimes I did not understand the mechanics.

Submitted(+1)

Fun game! took me a while to get the hang of the mechanics but i enjoyed it.