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Psychomotive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #18 | 4.094 | 4.094 |
| Controls | #22 | 3.750 | 3.750 |
| Graphics | #27 | 4.062 | 4.062 |
| Audio | #29 | 3.594 | 3.594 |
| Overall | #30 | 3.643 | 3.643 |
| Fun | #37 | 3.469 | 3.469 |
| Accessibility | #53 | 3.188 | 3.188 |
| Theme | #79 | 3.344 | 3.344 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot v4.4.1.stable !
Game Description
Psychomotive is a real-time horror card game where you must throw or burn your cards to haul your way to the next safehouse !
How does your game tie into the theme?
Cards are 'consumed' when they are played or burned
Source(s)
N/A
Discord Username(s)
antiotter , wavend , turboshook , toomanynames , supercoolphysics26
Participation Level (GWJ Only)
1
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Comments
A great game!
I liked that you could sacrifice your cards for a train boost, making you vulnerable but complete the level faster or using it for self defense.
Although, im not sure if its a bug but, in the last card, im always able to restore HP due to that card drawing always if there is no more cards. But if i burn it, i no longer receive any cards and im not sure if thats intentional or not.
Anyways, good game!
Being unable to draw cards from a non empty deck would be a bug. If it is the last card in the deck, yes, it is supposed to be drawn over and over again. You can only draw from your deck and if only one card remains which is reusable, you can only draw this card. I'm/we're really happy you enjoyed it :D
Such a cool game! I love how intense the gameplay can get, since you have to think strategically and quickly. It was a lot of fun looking for an optimal strategy (I ended up using 3 Obsidian cards and 3 Salve cards - their reusable properties make them very powerful in this game). A lot of polish, too, with great visuals and sound design!
The only thing I could think of to add would be images of each item on the cards so that there's a bit more visual distinction between each card, which would be beneficial for a fast-paced game like this.
Other than that, excellent work!
It's a fun game with charming graphics.
Sometimes it felt a bit hard to actually throw a throwable, because the card would just return to my hand instead and there's not really much point in the non-reusable cards once you get the reusable ones. But I had fun and I really liked the atmosphere so great job!
Oh and one thing I forgot to mention - maybe put icons on the cards! I think that would make them easier to recognize because I had to actually read the text for all the cards as it is right now
Loved the visuals, I got a little lost with the tutorial, seemed too much, but, overall, awesome work :)
Nice game ! I like the visuals, looks really cool
Wow, this is super polished! Love the mechanics, art and atmosphere, everything fits together so well!
Really cool card game. I liked the atmosphere. My strategy was obsidian and salve spam. because they where the only cards left in my deck and then i realised its much easier to just spam these two cards over and over :D
It was fun :)
Good art direction and vibes, easy to understand and fun game loop. I think having art on the cards would have helped make them more easily recognizable, especially since there is a speed element to the game and I found myself often having to re-read the cards to remember which one was which, but I understand that would have been hard to do during the jam. Great job
Horror Card game? Already had me at the start.
Great visual design and slick game play loop, I 100% abused just spamming bonsai and obsidian and I'll do it again.
I think I got so absorbed it took me till cycle 13 and realized there wasn't anything new coming. Really cool game, great job.
Great art and mechanics! (got 0 jump scares)
The art on this was so sick, the art direction felt flawless. The backdrop especially was actually really stunning to see. I think one thing that would have made this game feel even better was it there was a way to upgrade certain cards or if the train would keep it's damage from the previous round going into the next one so that the heals felt more impactful! But other than that I had a lot of fun playing this :) (obsidian was the GOAT for me LMAO it was so strong)
Nice take on a card game. good graphics and easy to pick up
Nice artstyle
This is such an addictive one! I love the graphics and the gameplay. Obsidian (reusable attack) plus Bonsai (reusable timber) felt a bit OP but I only got to Cycle 10, so I suspect things get difficult enough to have to change strategy (runs were already getting longer and with more monsters)
I enjoyed playing this game! Every card being consumed is a fun twist on the theme. (Obsidian was a bit OP).
Very good concept for a card game, with amazing atmosphere and art. The monster waves felt weird as they weren't showing so often or a lot of monsters would appear at once. Really good gameplay and rich enviroment.
Very good atmosphere! Nice spin on the theme, I like it.
This game is incredible! The art is immaculate, the music is solid, and the gameplay is superb. However, I do have some critiques. 1) The train art seemed a little buggy 2) I would like some more enemy variety 3) The obsidian card is busted and made the game way too easy, to the point where I got to cycle 10 and had to FORCE MYSELF to lose, because I was unstoppable. Overall, this is a GREAT game and I sincerely hope you win the jam.
Really solid loop and I love the idea of an "all cards are one use only" deckbuilder! Game economy is also balanced very well. After the jam adding some progression marker or mechanic would be an interesting addition.
I got to cycle 4, That was a wonderful game. I was doing good i think cuz i was buying out all the shops muheheheh.