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A jam submission

Saw WarriorView game page

Submitted by ancfl — 7 hours, 26 minutes before the deadline
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Saw Warrior's itch.io page

How does your game incorporate the theme?
My game interprets the theme of "power" through two core dimensions: physics simulation and an energy system:

Mastery of Physical Forces: The core gameplay—how objects are placed and stars are acquired—is deeply integrated with classical mechanics simulation. Players are essentially manipulating and harnessing "forces" within the physical world, achieving goals by understanding and applying principles like gravity, momentum, and collision.

Utilization of Energy Resources: The manifestation of "power" relies on resource support. Using weapons and tools consumes energy, reflecting energy as both the foundation and the cost required to drive "power."

Charging and Enhancement: This is primarily embodied in the gear weapon. Players can accumulate and amplify its power through a charging process, ultimately releasing more potent damage. This visually demonstrates the accumulation, concentration, and explosive release of "power."

Therefore, within the game, "power" is simultaneously:

The physical laws (classical mechanics) players manipulate,

The core resource (energy) that drives character actions,

And the core capability that can be amplified and strengthened through player operations.

Did you use any sort of AI during the development of your submission?

No

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Comments

Submitted

Enjoyed playing this. The game's actually nostalgic especially the music idk why 😂

Developer

My sound effects and background music were all dug up from game assets I purchased before 😄, with quite a few retro parts in there.

Submitted

Difficult platformer, those bees will now haunt my nightmares (Thank you).

Also, you write up about how to the game incorporates power is very obviously AI, this is not a bad thing but its always a good idea to write this stuff out as it feels more personal. 

Overall: fun platformer, but pretty difficult.

Developer

Really appreciate your efforts and feedback! It took me many attempts to achieve a 3-star clear myself, and the final testing phase was quite a challenge, haha. I increased the difficulty specifically to ensure that items like crates (which require gold coins to purchase) are actually useful, rather than letting players breeze through just by relying on weapons.

Since my English isn’t strong, I used AI to translate and summarize how the game integrates its theme after writing it in Chinese (though perhaps I should’ve used Google Translate instead to avoid AI—I was worried my own wording might be inaccurate).