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Chu²'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #69 | 3.558 | 4.500 |
| Accessibility | #157 | 2.135 | 2.700 |
| Overall | #167 | 2.044 | 2.586 |
| Originality | #170 | 2.214 | 2.800 |
| Fun | #170 | 1.818 | 2.300 |
| Theme | #170 | 1.818 | 2.300 |
| Controls | #175 | 1.818 | 2.300 |
| Audio | #182 | 0.949 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Game Description
An Action RPG where every action consumes energy.
How does your game tie into the theme?
The player must consume energy from every enemy defeated, but fighting or even walking consome energy.
Source(s)
N/A
Discord Username(s)
keven_gmq, purpurinas
Participation Level (GWJ Only)
1
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Comments
This was cute. The lack of any info on controls was frustrating, but I pressed things, assuming WASD, and figured out the swing and shoot (Z and X). I did not figure out how to absorb (hold C) until reading comments here, after beating the boss. I was getting ready to give up when we found the portal to the boss, and retried by avoiding everything and going right to it. The swing attack was really effective, and I managed to beat it with a just a bit of energy to spare. After reading the comments I went back and tried using C to absorb, and also ended up repairing some of the broken spheres, which look like they use some energy to repair, but then give you an energy regen. This game looks like it has a lot of potential.
For any future jams you do, I'd recommend giving info on the controls, even if it is just on your Itch.io page. You can update the text of the page after submissions close, so you can focus on the game until the deadline, and then go back to add any useful info about the game.
Beautiful artwork, the basic combat mechanics worked pretty well once I figured out the buttons. I thought I'd go out fighting like a hero but I went out exhausted like a zero. Nice entry!
I like the style, not sure how this fits the theme though.
Would have been really fun with some help about the controls, great entry well done :)
Such a cute game, graphics were really nice and I love the use of the theme tying everything to consuming, I was able to play all the way through and beat the boss.
I didn't have any sound or music, I'm not sure if that was an error on my side or not.
I'm giving this some high marks cause clearly a ton of love was put into it especially in the art department.
Took me a moment to figure out the controls so you should probably list them somewhere for people.
For anyone who comes after me: Arrow keys to move. Z and X are your sword and projectile and holding C will absorb the green goo left behind by enemies(You have to stand close to it).
Took me a bit to figure out the controls as others have noticed. I could not figure out how to consume the green liquid either? Dont forget to give the player some instruction. This has the potential to be great with a small tutorial. I am very impressed by the UI and art.
I also had trouble with the controls. I figured out sword and projectile, but i couldn't figure out how to pick up the green liquid dropped from enemies (i assume stamina) and couldn't move after a while. The cat like enemies also seemed too easy since they stopped moving when you are in range and the player sword has more reach.
I also don't understand what controls to use
Hey! I tried to play it, and the art is really nice, but I don't really understand how to play it, or what the controls are. Perhaps you could update the description?