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Foooooooood!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #101 | 2.774 | 3.077 |
| Originality | #118 | 2.912 | 3.231 |
| Theme | #123 | 2.774 | 3.077 |
| Overall | #140 | 2.466 | 2.736 |
| Audio | #142 | 2.288 | 2.538 |
| Fun | #154 | 2.080 | 2.308 |
| Controls | #156 | 2.219 | 2.462 |
| Graphics | #165 | 2.219 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Game Description
You HUNGER
How does your game tie into the theme?
You have to consume food to stay alive and make it out the lab
Source(s)
N/A
Discord Username(s)
keg
Participation Level (GWJ Only)
3
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Comments
Cool idea, I get why you had dying restart the whole game, since there was only 3 levels.
I think this would benefit from letting you do really big and long flings with the slime so staying out of the light becomes really tricky and will test your precision.
Nice work
I feel like this would be much more enjoyable if dying would reset the level, rather than the whole game. Nevertheless, it’s an interesting game.
I enjoyed this one! The controls weren't quite what I was expected, but they still worked quite nicely! Getting sent back to the very beginning after dying only once is maybe a bit too brutal, but I still managed to get to the end of the game without too much trouble.
Nice work!
Wait, a stealth game ? amazing idea, the controls are a good idea, well done this game was really fun (and quite hard)
the controls first were a bit tricky, a fling indicator, both for the direction and how far to fling, but else a cool game.
This game was pretty fun! Sometimes when I flung the slime my mouse, my mouse got stuck grabbing and I wouldn't be able to fling again without mashing my mouse. Getting around the lights were definitely tricky, but it was fun!
Thanks for playing!!!!!! I think the mouse gets stuck when you fling the mouse off the "screen" and onto the browser page.
Interesting mechanic , I feel the fling is a bit limited, would had love to be able to launch my slime stronger and to have to click less , otherwise that's a great puzzle/infiltration game!
I wanted to do more with the fling but I just didnt have enough time. I wanted size of the player to impact the speed and length of each fling that way you could have some risk and reward gameplay, maybe its worth trying to flesh this project out a bit more. Thank you for playing :)
Not gonna lie... that is one scary game!
:D
I really wanted to play around with lighting for this project and I think it turned out pretty good. Thank you for playing