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A jam submission

Full Power to Shields!View game page

Take charge of the power distribution on a battling space ship!
Submitted by elegantfish — 2 hours, 14 minutes before the deadline
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Full Power to Shields!'s itch.io page

How does your game incorporate the theme?
It's all about managing limited power for the systems of your space ship. Will you power your weapons? Your repair unit? Or will you put FULL POWER TO SHIELDS?

What bonus challenges did you complete?

Mouse only

Did you use any sort of AI during the development of your submission?

No

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Comments

Submitted

Increase laser speed simulator

This was fun!  Good balance of upgrades to choose between and balance.  I like that I could undo and move around my reactor points as needed depending on what best suited the situation.  Would've enjoyed playing it even longer past the end :)

Jam of a background track too

Developer

Thank you for playing! The music is by Kosmo the Space Cat: https://kosmocat.itch.io/space-train-journey

Submitted

Damn good game !!!!
Very simple but very efficient & addictive gameplay with a very smart upgrade system.
I can only find good things to say about this game !
My only critic would be that I was left wanting more... which is a really good thing for a jam game.

Hope you pursue this idea further after the jam.
Great job !

Developer(+1)

Thank you for playing! I still had a very long to-do list when time ran out 😅 So I might definitely revisit it when I find the time!

Submitted

Super fun game! I got smoked on my first attempt, but once I got the first reactor upgrade on my 2nd run, I made it through to the end. Lovely implementation of the theme. Great job!

Developer

Thank you so much for playing and for your kind words!

Submitted

I liked this music and the UI - they're really good.

Good job :)

Developer

Thank you! The music is by Kosmo the Space Cat: https://kosmocat.itch.io/space-train-journey

Submitted (1 edit)

Very well made game with a simple yet satisfying core gameplay loop! I love that there's a chance to get double upgrades, adds a great deal of decision making in to the game. 

Developer

Thank you for playing Rinanda! I'm quite happy how the double upgrades worked out, in the end.

Submitted

Really cool concept and well executed! Well done!

Developer

Thank you!

Submitted (1 edit)

Honestly, well made! Just the right amount of difficulty to make you try new things to get further. Enjoyed the space traveling with asteroid damage. Good job!

Developer

Thank you so much for taking the time to play! I'm glad the difficulty hit the sweet spot for you. :)

Submitted

Very nice, I got to the end! I like that you can actively switch between modules during the fight. The upgrades are great!

Developer

Thank you for playing and for your nice feedback!

Submitted (1 edit)

Nice! We took very similar approaches to this theme actually. I like your implementation a lot.
Actually howd you settle on the difficulty curve for your game? That's something I struggle with a lot...the balance is hard

Developer

Thank you for playing! Balance is indeed difficult, here are a few things I try:

  • Playtest as much as possible, especially with other people! The game will usually be much harder for everyone that isn't you
  • For a game jam, I try to err on the easier side, because most people will probably only play it for a little bit
  • I also use spreadsheets to get a basic idea of how difficult / powerful different elements of the game are

Still, getting everything properly balanced in such a short amount of time is super difficult. You probably noticed my submission is more difficult at the start and then gets much easier, as your upgrades snowball. Not ideal ... 😅

Submitted

Very satisfying loop! Nice entry, well done!

Developer

Thank you for playing! ❤️