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A jam submission

Time's UpView game page

Submitted by myins — 4 hours, 39 minutes before the deadline
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Time's Up's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#703.4644.000
Theme#983.1033.583
Fun#1252.4542.833
Accessibility#1262.5262.917
Overall#1312.5882.988
Audio#1442.2372.583
Controls#1552.2372.583
Graphics#1692.0932.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Game Description
it took way longer than i thought it would

How does your game tie into the theme?
you have to consume time from objects around you

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted

The idea is really interesting, but I missed a tutorial of some kind. Nice work regardless :)

Submitted

really cool idea for a game and it's actually fun but too difficult for me.

Submitted

Cool game! but how to win? :'<

Developer

go to the right until you get trough a flag

Submitted

A fun concept, that almost seemed a bit difficult until I just did the whole run in slow time and shot myself across the stage without touching the floor, consuming everything in my path.

I think with some cool level design to add some challenge you could have a unique platformer, great work.

Submitted

this is a challenging but fun game with a really unique take on the theme- some of the platforms feel very slippery and the amount of time you have before platforms start dissapearing makes it hard to even get a bearing on whats happening, but overall this was pretty fun to play!

Submitted

Challenging, but very fun. Interesting interpretation on the "consume" theme.

Submitted

Really unique idea! The movement was quite fun once you got used to it. The level design needed some work, but honestly was pretty fun.

Submitted

Took me a while to figure out that I can click on the clock on the platforms to get time. It wasn't immediately obvious for me that that's what consuming time from objects meant.

Once I got the hang of that it was a very fun game. 26.07 seconds is my record

Submitted

The idea of the mechanic is great, however evel design and camera doesn't allow a smooth progression through the level. 

Developer

yeah i didn't have enough time for that

Submitted

The platforming needs some work. A good introduction would be that the first platform only needs 1 jump, and build from there. You don't consume time unless your mouse is hovering over the obstacle, so it becomes a platformer+mouse precision game at the same time. not sure if that was the intention. Good job, keep making games!