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StartMixing!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #161 | 3.667 | 3.667 |
| Overall | #462 | 3.194 | 3.194 |
| Presentation | #498 | 3.167 | 3.167 |
| Creativity | #646 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Palodemadera
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
You start with only a pistol and upgrade your weapon in every wave.
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Comments
Very fun game, love the idea of modular upgrades for the gun. But it seems like there's one best build and most of the time selecting new part is straight up downgrade. Banana
Neat game but pretty hard (especially at early game). I'd love a system where when you touch the bottom of the map you appear at the top part (same for the sides) and maybe some damage numbers but pretty nice either way!
The weapon system was really creative and engaging. I wish there was an option to keep the current set, or at least a tooltip that showed you the changes to your current setup. But the game was a lot of fun!
Neat little game, SFX and music are great. Dont really understand the upgrade system mostly because I have no clue what upgrades I currently have
That was an incredibly fun game! I really enjoyed the high speed movement and dodging the enemies. Will definitely play this game again later
Edit: Soundtrack slaps
the gameplay felt very smooth and polished. you should keep developing it, nice work!
I really liked this. Only suggestion i have is that it's unclear what each upgrade does - some kind of stat comparison system would be really needed.
my run ended when i bricked my high-fire rate build by choosing the grenade launcher barrel, thinking "oh thatll add a lot of damage"... it didnt...
you should add game juice and fix hitboxes so game would feel more live, i think you have a potential
what is game juice.....
check for it on youtube, its sense of the game like screenshake, particles and satisfying sounds