Play game
The Critic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #41 | 2.830 | 3.100 |
| Concept | #47 | 3.012 | 3.300 |
| Overall | #55 | 2.647 | 2.900 |
| Enjoyment | #58 | 2.282 | 2.500 |
| Presentation | #62 | 2.465 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 - YetiGonk
Software used
Pygame
Use of the limitation
Spoilage of ingredients over time -> lower score
Cookies eaten
72 biscuits (3 packs of bourbons) :)
Leave a comment
Log in with itch.io to leave a comment.


Comments
Really nice! The tension between trying to make the most optimal combination and playing it before running out of time is great. The little UI movements when selecting cards is also quite nice, great work!
Thank youuu!!! <3
The first try i threw everything and i win, On the second try i understood the colors and made more points xd.
By the way, the experience of working "without pressure" to being fired is shared by the protagonists of our games :D
Hahaha thanks so much for playing <3
Very cool concept with a recipe free cooking game! I really like that you have to figure it out as you go on. The game could probably do with some polish, but could be a really cool and unique game. Keep it up!
Sadly the games window is too small for me to get past the title screen. If you fix this please tell me so I cant give it a proper play!
I've migrated this game over to pygame (my more familiar engine) and have solved many of the bugs from the original upload. Let me know if you experience any other problems.
Played it and it worked great!
the concept is very interesting! it's cool that you can mix anything xD
idk, this might just be an issue on my end, but i had to really zoom in the page to be able to play :( (the title was covering the play button) but anyways really good job!!
This is so sweet! Thank you! I'm moving this game over to pygame so that I can fix the anchoring issues. I was attempting to do this in Godot. But my lack of understanding with scaling issues like this and the horrible card hovering...
yeahh i totally get it, godot can be a little tricky when it comes with scaling and window size blah blah i always have to look online or ask people if my "project settings" tab is correct lol
I've migrated this game over to pygame (my more familiar engine) and have solved many of the bugs from the original upload. Let me know if you experience any other problems.
ohhh just saw it! that's amazing that you managed to get it sorted out so fast :D 👏
Maybe it’s my CPU being an old lady but I don’t seem to be able to make it past the first frame of the title scene :O
Looking to fix this, I haven't anchored things appropriately to scale so going fullscreen is an issue. I recommend playing without fullscreen just in the page until I've fixed this. Apologies.
issokay !! But my cpu is genuinely skyrocketting to 99% of its capacity when launching the game :O
I've migrated this game over to pygame (my more familiar engine) and have solved many of the bugs from the original upload. Let me know if you experience any other problems.
For me, the game window is very small and I can't pick up anything because of it - when I hover it with mouse it gets selected for a second and then goes back :(
The hovering is something I am actively fixing first. Thank you for the feedback
I've migrated this game over to pygame (my more familiar engine) and have solved many of the bugs from the original upload. Let me know if you experience any other problems.