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Crazy Kitchen: Speed Challenge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #81 | 1.678 | 2.600 |
| Presentation | #83 | 1.549 | 2.400 |
| Enjoyment | #86 | 1.420 | 2.200 |
| Overall | #87 | 1.485 | 2.300 |
| Concept | #91 | 1.291 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2, https://derx-pola.itch.io/ and me
Software used
Godot Engine 4
Use of the limitation
The customers' forbearance during the waiting period for their order.
Cookies eaten
No more than one pack of sweets, but plenty of coffee.
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Comments
My favorite part is the core mechanic! I think the rest makes navigation slightly too complex with little added value. Focusing on the main gameplay would yield a more "nervous" experience. GGs all around team and best of luck.
I liked the main idea, but i think line management mechanic was a bit excessive, going back and forth to submit and accept orders wasn't that nessesary
Plus, time pressure when you need to rely on RNG felt weird - one order i had to wait for 20 seconds in salad order (limit - 30 seconds) for the first tomato to show up, why? And obv i missed order deadline, which seems to did nothing, customer stayed in line waiting. Not sure if the game handles the jam requirement.
If you exceed the waiting period, you will not receive money for your order.
The game concept was nice, especially changing between screens and unlocking new food. The catch the fruit reminded me of Osu! which I'm a heavy fan of. Overall, I enjoyed it, but it was confusing at first because of the controls, the ingredients that fell also seemed to be random, which sometimes turned into a wait game and lowered the client's score.