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A jam submission

Crazy Kitchen: Speed ChallengeView game page

Cook. Serve. Panic. Repeat!
Submitted by dorosix — 1 day, 31 minutes before the deadline
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Crazy Kitchen: Speed Challenge's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#811.6782.600
Presentation#831.5492.400
Enjoyment#861.4202.200
Overall#871.4852.300
Concept#911.2912.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2, https://derx-pola.itch.io/ and me

Software used
Godot Engine 4

Use of the limitation
The customers' forbearance during the waiting period for their order.

Cookies eaten
No more than one pack of sweets, but plenty of coffee.

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Comments

Submitted(+3)

My favorite part is the core mechanic! I think the rest makes navigation slightly too complex with little added value. Focusing on the main gameplay would yield a more "nervous" experience. GGs all around team and best of luck. 

Submitted(+1)

I liked the main idea, but i think line management mechanic was a bit excessive, going back and forth to submit and accept orders wasn't that nessesary
Plus, time pressure when you need to rely on RNG felt weird - one order i had to wait for 20 seconds in salad order (limit - 30 seconds) for the first tomato to show up, why? And obv i missed order deadline, which seems to did nothing, customer stayed in line waiting. Not sure if the game handles the jam requirement.

(+1)

If you exceed the waiting period, you will not receive money for your order.

Submitted(+2)

The game concept was nice, especially changing between screens and unlocking new food. The catch the fruit reminded me of Osu! which I'm a heavy fan of. Overall, I enjoyed it, but it was confusing at first because of the controls, the ingredients that fell also seemed to be random, which sometimes turned into a wait game and lowered the client's score.