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SMASH & COOK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #33 | 2.933 | 2.933 |
| Use of the Limitation | #37 | 2.867 | 2.867 |
| Concept | #41 | 3.200 | 3.200 |
| Overall | #45 | 2.917 | 2.917 |
| Presentation | #56 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me
Software used
Unity, Aseprite
Use of the limitation
In this game, every decision that you make, only affects countdown timer. Only after the countdown is zero you loose
Cookies eaten
0.52315
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Comments
Very nice! Simple and fun. I appreciate that the items slow down near the oven, its a nice way to make things more dynamic without making it unfair for the player
Thank you for your feedback and for noticing that small detail that others don't notice!
I like the style and smash things, good game!
Thanks for playing and your feedback!
The concept was fun, and the visual is so pretty. The move seemed so natural and fluid. Easy and amusing!
Thank you for your comment! This type of comment motivates me to do better each time. time
Cool game! Liked the concept alot
Thank you! It is nice to hear that
Well done! The controls and pan movement were great! I really liked the idea of a tower defense sort of game where you have to be selective with which items are "enemies" and which aren't. Very creative!
Thanks for your comment. Means a lot to me! I am happy that you liked it!
Quite fun game. Some smashing sounds would be nice...
I thing that the timer doesn't really work with the randomly spawning ingredients. For example, I lost because I didn't get a chicken for a long time.
Thanks for your feedback! There are smashing sounds in the game. Perhaps you are referring to something else?
About the time thing, yeah, it is fully reliant on randomness. So unfortunately, there is a probability that you will encounter this type of scenario
Oh! My bad, I had the speakers too low.