The idea to sacrifice limbs is really cool, but would be nice to have a way to get them back somehow. I couldnt quite figue out how to progress but I like the idea! Good work!
Play game
Mechannibal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #557 | 3.000 | 3.000 |
| Overall | #726 | 2.462 | 2.462 |
| Fun | #761 | 2.154 | 2.154 |
| Presentation | #795 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
paco
Newbie?
Nope - I've completed at least one game jam before.
How does your game fit the theme?
I didn't convey it... at all... in the game but you're starting on a seemingly impossible journey so just have to get started. Personally, none of my projects have been had 3d humanoid animated character so that was a loooooot of work (and why I failed so hard on the art), but I just had to get started.
Comments
Thanks for playing! I originally wanted to find other parts along the way so it would be possible to get a replacement but that turned out to be way out of scope. Also not conveyed well, or at all, is that it’s a rogue-light where the world (kind of) persists, there are two columns that can be destroyed to create shortcuts for following runs. There was supposed to be a lot of banter with the recycler unit, as well as some actual visuals, to hint at these but I also didn’t manage to get to them.
I liked the concept a lot, especially the part you can lose functionality to keep playing. I didn't think the art was bad at all - don't call it a failure. I like how you can unlock "shortcuts" the further down you go, however I do think that choosing which functionality to lose is a bit difficult as all parts seem kind of necessary to continue sometimes. Maybe having more "junk" to eat scattered about could have been beneficial? Softlocking seems pretty common, so having a reset keybind would have been nice (though exiting to the menu is essentially the same thing). Overall I thought you did a nice job
Thanks for playing and the feedback. Originally I wanted to have map that you could annotate the persisted between runs so you could more easily plan out what abilities you lost. For clarity, soft-locking is when you can’t progress and are basically stuck because you lost the ability to progress, as well as go back, right? I wanted to have a feeling of impending doom, and a conversation with the recycler about being stuck and the feelings of futility but obviously didn’t get any of that in so yeah, it just feels broken. I really should have added a reset when I realized all that wasn’t happening.
I had a lot of ideas that I didn’t get a chance to try at all, like leaving junk at the your final position for the next run, occasionally finding upgraded new limbs. In short, yes, I definitely needed to add some more junk, esp in the absence of the other mechanics. Hopefully I can get a few of these ideas in the coming weeks, thanks for the encouragement!
Ohh leaving junk at the final position and mapping out the run would probably solve the issues I had. The main time I felt the need to reset is when I accidentally fell into the holes below the gantry, so maybe just a way to escape that would be nice (It's still very punishing to lose all the energy getting out)
I liked the idea of cannibalizing parts for energy.haha. very unique
very creative art and character! it felt super unique! i couldn't really figure out how to progress because i wasn't sure what parts i would need in the future and what i had to hold on to
hey! just played and here are my thoughts
overall ill give it to you its a very goofy fun game, which could excuse some of the issues like walking out of bounds or the weird detection for gantry climbing. if this is your first ever game be proud of yourself for getting this done in a week!
sadly I couldn't rate this very high in fun because... well, its not that fun after a minute or two. unless you do the perfect movements youre going to die very quick, and even then i had to sacrifice an arm or leg. There wasnt enough energy materials to make it rewarding when I did stuff right and since there also wasnt a restart button or how to play I struggled getting into the roguelite aspect of it (that is, going to get started again and do it better each time)
overall tho be proud of yourself, its good for a first project :)))
next time maybe just find a free asset if you MUST do it in a 3D setting, its better when doing game dev to focus on the mechanics and gameplay first before presentation





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