Really creative concept, and it was pretty fun, but there was this one bug where if you held the sandwich towards the monster it could occasionally clip through the wall and you have to restart, I died 2 times to that, and I couldnt get past Shift 2 because Im just bad :(
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Human Foods's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #4 | 4.278 | 4.278 |
| Concept | #5 | 4.111 | 4.111 |
| Overall | #10 | 3.708 | 3.708 |
| Enjoyment | #15 | 3.556 | 3.556 |
| Use of the Limitation | #33 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me (Volutedberet)
Software used
Unity for the engine; Blender for 3D models; Audacity and LMMS for audio and music
Use of the limitation
The player has to complete orders in time, otherwise the costumer monsters get angry and eat them.
Cookies eaten
0 cookies :c
Comments
Its fine that you replied late, I'm sorry for rereplying late, I only got the email now 😅
If it helps for bug fixing I think I had grabbed the food a little too far away so when I carried it to the next screen it was just far enough away to try to shove itself through the wall when I tried to feed the monsters, hope that helps
Love the aesthetic, the monster, the concept, the gruesome physics !!
But I couldn’t see well the order and navigation was really hard :O
Good job !! But maybe a little tutorial / explanation paper could be of use !!
I love the aesthetics of ps1 terror game :D. The only bad thing is that it was difficult for me to differentiate the order :c
Very impressive work! I like how constricted I felt as a player, having to whip my head from camera angle-to-angle in order to manage all my orders properly.
Tyy :D
I'm putting some notes together, for what i must do for a postjam update, so the gameplay feedback is much appreciated
I lowkey got used to what sprite represents what part, so i didn't even think twice about how readable it would be to a new player lol
(also sorry for replying this late, i wasn't home for the entirety of the rating week :c )







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