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A jam submission

Lost in the underworldView game page

Submitted by MarkyMark123
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Lost in the underworld's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6462.7112.875
Creativity#6982.5932.750
Overall#7232.4752.625
Fun#7702.1212.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
markymark, ThatMarioPlayer, Renoël, Jaysus

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
the character in the game wakes up in hell and has to "start" finding his way out of hell and remember his past.

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Comments

Submitted

I really like the art style in this and that title screen is awesome! I agree with the others that some hit detection would help. I also kept randomly dying and didn't realize my health is constantly draining haha! Once I figured that out I just played a little faster haha!  (Still didn't beat it yet though lol, but I'm trying!). I really like that the blue guys just start moonwalking off the edge in the beginning, almost like an air blast or something when attacking them haha! Really cool concept and for y'alls first game in a game jam? Even more extra cool! Or... hot? since your in hell? I'll... see myself out lol!  

Submitted

Good job on the first game. The controls are a bit floaty and there needs to be more feedback when you hit or are hit. A shake, a noise, a flicker, something. Other than that a great attempt that could become something more.

Submitted (1 edit)

Great job finishing your first game! I think the platforming in this is pretty smooth, but the combat is missing a lot of juice that could give feedback to the player on what's happening. I'm also not a fan of the constant health drain, that feels like it's artifically inflating the difficulty in a game where after one mistake you're forced to start over from the beginning. But for a first entry, this is great work!

Submitted

Health drain is really tough and movements a little bit clunky, but overall, game is pretty solid.

Submitted

The pixel style is really cool and has a dark fantasy vibe. I wasn't able to have too much fun due to the fast health drain and huge enemy damage. You essentially can't make a single mistake during the run and if you do it's game over since you won't be able to get to the next vial without running out of health.  I'd definitely make the health drain and enemy damage slower, or place more health vials about/ make them heal more

Submitted

The pixel style is really cool and has a dark fantasy vibe. I wasn't able to have too much fun due to the fast health drain and huge enemy damage. You essentially can't make a single mistake during the run and if you do it's game over since you won't be able to get to the next vial without running out of health.  I'd definitely make the health drain and enemy damage slower, or place more health vials about/ make them heal more