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Crypt Consume's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #151 | 2.348 | 4.200 |
| Audio | #168 | 1.565 | 2.800 |
| Originality | #181 | 1.901 | 3.400 |
| Controls | #181 | 1.565 | 2.800 |
| Fun | #182 | 1.565 | 2.800 |
| Accessibility | #182 | 1.677 | 3.000 |
| Overall | #185 | 1.725 | 3.086 |
| Graphics | #186 | 1.453 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Game Description
The game is set in a crypt where you fight monsters and can eat their remains to take their ability. Check game page for controls and info.
How does your game tie into the theme?
The defeated enemies can be eaten to get their ability.
Source(s)
N/A
Discord Username(s)
afador
Participation Level (GWJ Only)
1
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Comments
Honestly, for your first game made in just 8 days, It's pretty good!
Neat game, enjoyed playing! Once I discovered how to use the ability system, my interest was piqued and I immediately found that my favorite class was the mummy! The vampires make for challenging enemies with their damage stats, and can sometimes one-shot you if they stack together while chasing you. I did find that the mummies were able to push you out of bounds if you let them (doesn't usually happen in normal gameplay), and would loved to have seen some sort of "back to menu" or "restart" screen after death, but those really are the only gameplay issues I experienced! The background music also got a little repetitive after a little bit but it didn't hinder my ability to enjoy this neat little dungeon crawling experience. Nice work!
Cool idea, theme wise I'm a big fan of the eating and getting monsters abilities, something kinda like a Castlevania DS game.
Clearly you didn't have time to finish everything but it's a good base. I quickly realised that the mummys regen is OP and there's not much use for the Bat.
Cool concept, did you have some ideas for different abilities you wern;t able to implement in time? I would have liked an attack animation to give me an idea of my attack range.
Thanks for the feedback really appreciate it! I had originally intended to have at least three abilities and enemy types, however I couldn't get the final one to work. It was meant to be a skeleton type that could create three spinning bones that rotated around it as an attack. I had wanted players to have the option of an offensive/defensive/other type builds (other being the transform one). However I ran out of time when doing the maths for the bones. I had also wanted to implement the attack and eating animations but ran out of time unfortunately, think they would've added a lot.
Sounds cool! Yeah time also caught my team :(