super underrated my highscore was 1025,lowkey need these mechanics in my game
Great game feel free to check out my game!
| Criteria | Rank | Score* | Raw Score |
| Creativity | #650 | 2.722 | 3.333 |
| Fun | #708 | 2.313 | 2.833 |
| Overall | #741 | 2.404 | 2.944 |
| Presentation | #798 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
You can use my Itch.io username, would be easier to find the game that way. Thanks!
Newbie?
Nope - I've completed at least one game jam before.
How does your game fit the theme?
Get the Sword's Red Charge bar ready/full to Unleash an AoE attack that halts the Spawn Time, and clears all Hazards in Play.
Use this when the Spawner goes on a Frenzy, or the Time Multiplier increases unexpectedly.
It's like a Grace period!
super underrated my highscore was 1025,lowkey need these mechanics in my game
Great game feel free to check out my game!
Help me!
Overall interesting idea, but I could not understand the difference between the strong and light parry. Also if the game would have some music to fill the background + when you successfully parry or miss would be amazing. Keep up the great job!
Pretty neat. I like the idea. Took a moment to get it fully running for some reason. Would like to see a variety in enemies to help define patterns. Good job
my highest was 1026. is the game supposed to freeze when all the hazards come at you at once?
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