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Cooking around the clock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #3 | 4.178 | 4.364 |
| Enjoyment | #6 | 3.830 | 4.000 |
| Overall | #6 | 3.939 | 4.114 |
| Concept | #6 | 4.091 | 4.273 |
| Presentation | #16 | 3.656 | 3.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me and Galaxyraider9
Software used
godot, fl studio, piskell
Use of the limitation
You both have to avoid your deadline as well as avoid the clock hands moving under you.
Cookies eaten
3
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Comments
I was a bit worried when it froze, but it pulled through! That was fun, especially when you need to drop and re-grab stuff so that it doesn't get deleted. It was also neat that you could interact with stuff while tripping, so you could use the clock hands like a boost.
I found this game really fun to play. I like the setting and running around collecting items while dodging the clock hands was very exciting. My game kept crashing after the first potion but I really wish I could play more I enjoyed it a lot. Good job!
I'm not sure exactly why it is crashing. For me and my teammate, the game freezes for 2 second because it has to load a few particles but then it keeps going. Lmk if you know anything about the game circumstances when it crashes.
Hi so I tried running the game in Chrome, and I was able to get past the first cauldron crash. After that, I had no more performance issues and had a lot of fun playing the game. :)
A very good game, I really enjoyed it because of the vibes it gives off, very chill. Good art and concept.
I also got frozen for a minute, but then it came back.
Super cool concept and I liked the art. Unfortunately the game just froze after completing the recipe, not sure if thats intentional or not.
A lot to say!
First of all, I loved the literal implementation of the constraint. Secondly, great vibes all around, it's nice to see games that appeal to a more sensitive audience.
Gameplay is well done. I think it'd help if we started near the middle of the clock, for two reasons:
- it makes the objective clearer, rather than discovering it through initial exploration, losing time
- starting from the bottom made me originally think that the game was a platformer, and I needed a few seconds to adjust my perspective.
Finally a nice end screen would wrap it up nicely.
GGs to you, great game!
One of my favorites so far 🧙♀️
Great game idea! Love the creative use of limitation <3