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A jam submission

Soul SnatcherView game page

game made for Godot wild Jam #83
Submitted by Fipmotron — 16 hours, 11 minutes before the deadline
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Soul Snatcher's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#1372.3723.000
Audio#1512.0552.600
Controls#1572.2142.800
Graphics#1612.2932.900
Theme#1632.1352.700
Fun#1641.8972.400
Overall#1642.1352.700
Originality#1781.9762.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Game Description
A game inspired by enter the gungeon and luigis mansion

How does your game tie into the theme?
I tried to connect to the theme by having the player consume the enemy's soul and use it as a currency

Source(s)
https://github.com/Fipmotron/SoulSnatcher

Discord Username(s)
Fipmotron

Participation Level (GWJ Only)
1

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Comments

Submitted

Fun game, a bit trial and error but fun. I do feel like the game needs a bit more feedback for collecting the soul.

Submitted

Neat little Gungeon like, I could see vision. 

I think picking up souls felt a pit weird, Like it would make sense if they got dragged closer to you than picked up, instead they seem to be pushed away. I was never really too sure what I was doing right when I did pick them up.

I like there was some variety in enemy types and I think you got the shooting and dashing mechanics down pretty well.

Nice work.

Submitted

Love the fast pace! I also love the graphics (like the walk animation) 

overall great job

Submitted

The soul sucker particles were incredible, but like others I found the movement of the souls kind of chaotic. Had a blast with such a fast shooter though. Awesome job.

Submitted

Fun game, I felt like the soulcatcher wasn't fast enough , it made it weird in a fast paced game like this

Submitted

neat game, the shotgun was cool. i really liked the animation /sfx for the soul sucker gun thingy but im not sure what it actually did. 

good job!!

Submitted

cute little game liked the speed at which it was played only critique is the consumption of the souls felt clunky and they often flew off to corners of the map