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A jam submission

Consuming SpaceView game page

Fight Back the Consuming Darkness
Submitted by Musings From The Mind of — 2 days, 8 hours before the deadline
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Consuming Space's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#693.0003.000
Audio#903.0003.000
Fun#932.9382.938
Originality#953.1253.125
Theme#963.1253.125
Overall#963.0363.036
Controls#972.9382.938
Graphics#1013.1253.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4

Game Description
Fight Back the Consuming Darkness

How does your game tie into the theme?
Darkness is Consuming all of Space... You alone defend the last bright corner of the universe.

Source(s)
NA

Discord Username(s)
thatKevinSmall

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

Very cohesive game and I think you did a great job with the concept.

Submitted(+1)

Cool game!

I liked the mechanic that you had to press CTRL to reduce the darkness from consuming while defeating enemies.

However, i feel like the game's mechanics are spammable without downsides.

For example, the CTRL button could have a delay to when the player is able to attack again, like 1 second or 2 seconds, preventing him from being able to spam CTRL to being in a safe ish position to shockwave the darkness.

Still, nice game.

Submitted

Very interesting concept. I would love to see the mechanic being implemented, with the spaceship roaming free in space, but maybe its hard. The audio is very fitting to the game. Nice work!

Developer

Thank you. playing on the asteroids theme or Atari Space War, I would have liked to not only implement movement but also the larger asteroids breaking into two smaller asteroids.

Submitted(+1)

Simple but effective gameplay loop, I think you'd have to change something up with the shock wave was pretty much spamming the button so it would fire as soon as it went off cool down, which meant the darkness was never really on screen.

I like a lot of the artwork and the shockwave effect is really nice, I spent a lot of my run admiring it.

Nice work.

Submitted

Theres a really fun concept here and it could definitely be a natural development on Asteroids. I did feel like there wasn't enough to do with the mechanics - being able to move with the arrow keys would have made the game feel a bit nicer I think.

Good job! :)

Developer

Thank you. for the feedback

Submitted

Great twist for a classic game.

I think the shockwave to fight the darkness needs more development as I could just spam it without consequence. I feel an exploration mechanic where the darkness is removed as you explore would work well; the shockwave cooldown would limit progression speed and make the use of more strategic.

Submitted(+1)

i got to 97 before a lethal pincer attack got me. nice work on this!

Submitted

An interesting take on the theme. The UFOs were cute. It a was neat idea, though I found that I could just press both buttons whenever firing. If the shockwave was ready it would fire, and that was enough for a while. With unlimited ammo I often just spammed both buttons. 

Developer(+1)

thanks for the feedback.  I started implementing difficulty like the darkness spreading faster. Ultimately, I wanted to link the recharge to number of enemies shot.  I just ran out of time.

Submitted

Simple and fun, I played this a bit before the actual deadline and spent more time than I had planned. It's a simple twist on a classic game. I also have no idea how you made that loading screen at the beginning, but I really liked it

Developer

thank you.  I probably spent as much time learning to do the loading screen as I did programming the game. 
I learned a better event handler for controls and shaders. 
I hope to do a more complex game next time. 

I have been playing your weather game a lot prior to submission and look forward to rating when I get home.