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Consuming Space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #69 | 3.000 | 3.000 |
| Audio | #90 | 3.000 | 3.000 |
| Fun | #93 | 2.938 | 2.938 |
| Originality | #95 | 3.125 | 3.125 |
| Theme | #96 | 3.125 | 3.125 |
| Overall | #96 | 3.036 | 3.036 |
| Controls | #97 | 2.938 | 2.938 |
| Graphics | #101 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Game Description
Fight Back the Consuming Darkness
How does your game tie into the theme?
Darkness is Consuming all of Space... You alone defend the last bright corner of the universe.
Source(s)
NA
Discord Username(s)
thatKevinSmall
Participation Level (GWJ Only)
3
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Comments
Very cohesive game and I think you did a great job with the concept.
Cool game!
I liked the mechanic that you had to press CTRL to reduce the darkness from consuming while defeating enemies.
However, i feel like the game's mechanics are spammable without downsides.
For example, the CTRL button could have a delay to when the player is able to attack again, like 1 second or 2 seconds, preventing him from being able to spam CTRL to being in a safe ish position to shockwave the darkness.
Still, nice game.
Very interesting concept. I would love to see the mechanic being implemented, with the spaceship roaming free in space, but maybe its hard. The audio is very fitting to the game. Nice work!
Thank you. playing on the asteroids theme or Atari Space War, I would have liked to not only implement movement but also the larger asteroids breaking into two smaller asteroids.
Simple but effective gameplay loop, I think you'd have to change something up with the shock wave was pretty much spamming the button so it would fire as soon as it went off cool down, which meant the darkness was never really on screen.
I like a lot of the artwork and the shockwave effect is really nice, I spent a lot of my run admiring it.
Nice work.
Theres a really fun concept here and it could definitely be a natural development on Asteroids. I did feel like there wasn't enough to do with the mechanics - being able to move with the arrow keys would have made the game feel a bit nicer I think.
Good job! :)
Thank you. for the feedback
Great twist for a classic game.
I think the shockwave to fight the darkness needs more development as I could just spam it without consequence. I feel an exploration mechanic where the darkness is removed as you explore would work well; the shockwave cooldown would limit progression speed and make the use of more strategic.
i got to 97 before a lethal pincer attack got me. nice work on this!
An interesting take on the theme. The UFOs were cute. It a was neat idea, though I found that I could just press both buttons whenever firing. If the shockwave was ready it would fire, and that was enough for a while. With unlimited ammo I often just spammed both buttons.
thanks for the feedback. I started implementing difficulty like the darkness spreading faster. Ultimately, I wanted to link the recharge to number of enemies shot. I just ran out of time.
Simple and fun, I played this a bit before the actual deadline and spent more time than I had planned. It's a simple twist on a classic game. I also have no idea how you made that loading screen at the beginning, but I really liked it
thank you. I probably spent as much time learning to do the loading screen as I did programming the game.
I learned a better event handler for controls and shaders.
I hope to do a more complex game next time.
I have been playing your weather game a lot prior to submission and look forward to rating when I get home.