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Cranky Customers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #15 | 3.307 | 3.455 |
| Enjoyment | #21 | 3.307 | 3.455 |
| Overall | #21 | 3.416 | 3.568 |
| Concept | #23 | 3.656 | 3.818 |
| Presentation | #31 | 3.395 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Use of the limitation
If you take too long to get food to your customers they turn into enemies.
Cookies eaten
It was my brother's birthday party, so I don't want to know (9999+)
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Comments
Very entertaining, the idea of the stage moving gives it a freshing touch
Ooo super creative game! Liked it alot
I really like the concept of this game, the way you used the limitation and the way the level moves were two super creative additions that I really appreciated.
Wow! Very nice.
I really liked the entire style of the game in general, the pixel art, the music, AND the sound effects.
(TIP: If you want an even more retro looking game in godot, you can go to project settings/window, change the viewport size to something small like 64x64 or 128x128 (the resolution I used for my game), then enable advanced settings and set the window size override to a multiple of the viewport size you chose. This removes pixel art issues like sub-pixel movement, or particles having a different resolution compared to your sprites)
The concept and gameplay are also very nice! I enjoyed scrounging about in the ever-moving mazes for scraps of Burger.
All in all, great job! i really enjoyed your game.
Very interesting concept, like the moving maze part (i got killed because of being stuck in the dead end twice!). One note thou, i was a little confused trying to keep up what set of foods each customer needs, perhaps one dish per customer could've been easier for the "first level"?