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A jam submission

Cosmic BalanceView game page

Submitted by SchuMert — 11 minutes, 35 seconds before the deadline
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Cosmic Balance's itch.io page

How does your game incorporate the theme?
Each planet holds electrical energy (“power”) you must monitor—too much (overcharge) or too little (deplete) ends the game.

What bonus challenges did you complete?

Mouse only

Did you use any sort of AI during the development of your submission?

No

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Comments

Submitted(+1)

This was a cool idea, it was pretty easy to keep balance in the beginning but then it got harder and harder as more planets were introduced.

The controls can be improved a bit, when you had a lot of planets it got really hard to see who was powering what, and changing the powers quickly.

Other than that good job! ^^

Submitted(+1)

Fun concept! I found it a bit hard to get used to the controls and to knwo what was selected, but I really liked the concept.

Submitted(+1)

It took me a bit to get used to the control but once it clicked I had a lot of fun trying to get a highscore!

I especially like that there are different planets that do different things so you can actually have a meaningful strategy with what you're given, I would've loved to have that explained about the three planets you start with as well rather than figuring it out over the course of multiple runs by managing to draft them.

The take on the jam theme in this one is really cool in general as well!

Submitted(+1)

Oh that's interesting. Felt a little finnicky at first as I had trouble selecting the right planet when I wanted to. It might've felt better if after making a "connection" you would have to reselect your "first" planet a gain. Made a lot of accidental chains from night right clicking and left clicking in the correct sequence. Once I got it sorted out though I could really see the fun.

In my mind I almost wonder if this framing would actually suit like a trade-route/money making sort of game. Like trying to balance different resources like money and stuff. Galaxy wide economy simulator sounds fun haha. I'd be curious to see what a more flesh out version of this concept looks like!