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Get Ready for Battle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #484 | 3.222 | 3.222 |
| Overall | #596 | 2.852 | 2.852 |
| Fun | #627 | 2.556 | 2.556 |
| Presentation | #630 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
The player has to get items fast and just get started fighting the enemy slime.
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Comments
Maybe each level could have a different layout to the platforms to keep it fresh. I admittedly was able to cheese the enemy and keep attacking while having the lose message and it still let me progress... Great concept!
Interesting risk-reward concept. The controls are a bit stiff.
Cool concept congrats! If you want to continue on the game I would make the base enemy more difficult, because it seems easier to defeat him if you just go straight for him, than if you go get items. Also depending on the stats he is focused on, some earlier levels might be way more difficult than later ones
The concept is really fun and interesting. The range of different items had me thinking twice before changing the gear and the slime fight is pretty good. Could be more interactive if the gear was more appealing since I could just as well start the fight without opening the chests.
The large variety of items means that there are many different builds you could go for which is good and it is interesting the idea that the longer you spend trying to collect equipment the harder the boss is (kind of like risk of rain 2). some problems were that the collisions felt a but inconsistent and sometimes I would pass through a platform.
I like the idea, but you can just march straight into battle, and I feel like the items don’t help that much, as you can win with the accessories you start each round with, but overall a fun game… I just wish each item had it’s own effect :)
YOU CAN JUST CAMP IN THE STARTING AREA!!!