Feel like this would fit right in on a 2000s Miniclip homepage XD awesome job. Ironically i felt like the spider boss taught me how to parry properly right at the end (like positioning the cursor where you want the parry to go). Could make for a good tutorial boss.
Play doombrella
DOOMBRELLA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #10 | 3.769 | 3.769 |
| Audio | #10 | 3.269 | 3.269 |
| Overall | #11 | 3.532 | 3.532 |
| Polish | #12 | 3.538 | 3.538 |
| Visuals | #13 | 3.923 | 3.923 |
| Gameplay | #17 | 3.192 | 3.192 |
| Special Object Implementation | #18 | 3.500 | 3.500 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
It's a cheap demake of the original DOOM, featuring 3 levels with the main bosses.
How did you add the special object?
Your only weapon is an umbrella shotgun. You must parry the enemies' projectiles to reload through kinetic energy absorbtion.
Comments
Love how dark and grimy everything sounds, really adds to the game's atmosphere. Also, an umbrella shotgun is such a fun idea.
Really great game here. Loved the graphics, mechanics and such! Awesome work on the game jam and pulling this off within a week like damn.
I did have trouble reloading, I couldn’t really figure out how to get more ammo but that might of just been me or I used it all.
It looks great! But maybe the first two enemies has too much health , maybe some enemies with low health as a "tutorial" could be nice ^^
Great top-down shooter gameplay and amazing graphics. I too would have appreciated a smoother start, these guys are like impossible to kill, and the parry mechanic isn't introduced yet so I was struggling to reload.
Yeah, that was actually a rushed mistake (there were a bunch of messed-up parameters on the Baron and we didn’t notice).
We weren’t sure if we could fix it during the jam, but we read in the rules on the server that it’s okay to fix stuff like that, so we just lowered his health a bit. Should be playable now lol.
As for the rest, we put everything that might be useful as a tutorial in the itch description, since we can’t add a tutorial level or new features anymore!
Thanks a lot for the feedback :)
This looks sick! The umbrella animations and retro style are pulled off so well.
Like Taco and riks said, that first room is tough. Taking on two tanks while you're still figuring things out is brutal.
A short warm-up area with some grunts would be a nice change of pace. I'd definitely play more if you put out an update like that
Awesome update, happy to hear you caught the balancing issue. I got so much further this time and fought a couple more bosses! And for one more bit of feedback, I love the ULTRAKILL style parrying, but most times I try to parry, I can't because my shooting animation hasn't ended yet. It'd be cool to animation cancel your shots with a parry!
I think adding some more menial enemies instead of just bosses would make it a lot more fun. I love the idea though
This is a really good base for a bigger game! I really struggle in the first area though, and didn't make it very far.


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