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A jam submission

DOOMBRELLAView game page

Parry to Reload
Submitted by neoRELIC, rambo_majesty, Kylmaenen, kagenashi — 3 minutes, 54 seconds before the deadline
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Play doombrella

DOOMBRELLA's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#103.7693.769
Audio#103.2693.269
Overall#113.5323.532
Polish#123.5383.538
Visuals#133.9233.923
Gameplay#173.1923.192
Special Object Implementation#183.5003.500

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the theme?
It's a cheap demake of the original DOOM, featuring 3 levels with the main bosses.

How did you add the special object?
Your only weapon is an umbrella shotgun. You must parry the enemies' projectiles to reload through kinetic energy absorbtion.

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Comments

Submitted(+1)

Feel like this would fit right in on a 2000s Miniclip homepage XD awesome job. Ironically i felt like the spider boss taught me how to parry properly right at the end (like positioning the cursor where you want the parry to go). Could make for a good tutorial boss. 

Submitted(+1)

Love how dark and grimy everything sounds, really adds to the game's atmosphere. Also, an umbrella shotgun is such a fun idea.

Submitted(+1)

Ahah nice name !

Developer

Thanks!

Submitted(+1)

Love the effort that went into the game's graphics, including its webpage :)

Developer

Thank you! Your page is hella cool too!

Submitted (1 edit) (+1)

Really great game here. Loved the graphics, mechanics and such! Awesome work on the game jam and pulling this off within a week like damn.

I did have trouble reloading, I couldn’t really figure out how to get more ammo but that might of just been me or I used it all.

Developer (2 edits)

You have to parry their bullets with the Gunbrella by pressing spacebar! It absorbs kinetic energy and reloads your weapon (it's science)

Submitted(+1)

It looks great! But maybe the first two enemies has too much health , maybe some enemies with low health as a "tutorial" could be nice ^^ 

Developer

Will do after the jam!

Submitted

Great top-down shooter gameplay and amazing graphics. I too would have appreciated a smoother start, these guys are like impossible to kill, and the parry mechanic isn't introduced yet so I was struggling to reload. 

Developer

Yeah, that was actually a rushed mistake (there were a bunch of messed-up parameters on the Baron and we didn’t notice).
We weren’t sure if we could fix it during the jam, but we read in the rules on the server that it’s okay to fix stuff like that, so we just lowered his health a bit. Should be playable now lol.

As for the rest, we put everything that might be useful as a tutorial in the itch description, since we can’t add a tutorial level or new features anymore!

Thanks a lot for the feedback :)

Submitted(+1)

This looks sick! The umbrella animations and retro style are pulled off so well.

Like Taco and riks said, that first room is tough. Taking on two tanks while you're still figuring things out is brutal.

A short warm-up area with some grunts would be a nice change of pace. I'd definitely play more if you put out an update like that

Developer

Thank you for the feedback! We definitely wanna improve the game's pace progression and the usability in general. It was rushed and we didn't get to balance it well :] 
How far did you get into the game?
If you don't want to miss the update, make sure to follow us! 

Submitted

Just followed you! I didn't get past the first area. You could start balancing by lowering those two Baron's health by half

Developer(+1)

Hey! There were actually a couple parameters in the Baron that were messed up due to rushing and we didn't realize it until now. We weren't sure whether we could update the game but we read in the rules that for something like this it's fine. Give it another shot if you want!

Submitted(+1)

Awesome update, happy to hear you caught the balancing issue. I got so much further this time and fought a couple more bosses!  And for one more bit of feedback, I love the ULTRAKILL style parrying, but most times I try to parry, I can't because my shooting animation hasn't ended yet. It'd be cool to animation cancel your shots with a parry! 

Developer

That's right! It doesn't feel fair to update the game so much during the jam, but we're surely take that in account in the post-jam polish session!

Submitted(+1)

I think adding some more menial enemies instead of just bosses would make it a lot more fun. I love the idea though

Developer

Thank you for the feedback! We also think it would be awesome to also have smaller mobs before the bosses for a little bit of warm up before the big fight. After the jam we will definitely do some polish :]
If you don't want to miss the update, make sure to follow us! 

Submitted(+1)

This is a really good base for a bigger game! I really struggle in the first area though, and didn't make it very far. 

Developer

Thank you for the feedback! We agree it could use some polishing, if you're interested in a bigger and more balanced version of the game, make sure to follow us! :]