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Cave Food's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #8 | 4.000 | 4.000 |
| Overall | #15 | 3.552 | 3.552 |
| Use of the Limitation | #16 | 3.292 | 3.292 |
| Enjoyment | #22 | 3.292 | 3.292 |
| Concept | #25 | 3.625 | 3.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Micrikacik (programming , font), Sannyix (pixel art, SFX), Ludorin (game design, management)
Software used
Godot engine, Aseprite, Audacity
Use of the limitation
Player must complete orders in short time (about a minute), otherwise they lose.
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Comments
Great Game! Really liked the art, and the procedural generation is also very impressive.
Lots of good stuff here, very visually and technically impressive (at least according to my tiny programmer brain)! With each run I took, I could really feel myself improving and learning more about how to optimally find/harvest different plants, which I think is the backbone of what makes games like these so good.
Loved the pixel art and the lighting!
Super impressive for the time limit!!
procedural generation in a gamejam, thats impresive. Cool idea, i really like the game!
Smooth edges on the gen is quite cool! Always love to see procedural maps, great work!
Generation and game style make it feel like a really polished game. Great Job
Thank you!
Love the procedural generation, good job on that!
Great game overall
Thanks! The cave generation was a lot of fun to make!
Well done! The style and concept were great! I liked that memorizing where different items were at was important as you couldn't hold everything and the time was ticking. Map was a nice touch too.
Thank you! I wonder if you noticed the thing about where the ingredients spawn on your own, or read it in the desription?
Great game! Really loved the visuals and procedural generation. Although I think that game is missing some music. But still great for a game that was made in 3 days
Thanks! Yes, we sadly had not enough time and energy to make music.
I'm impressed you got procedural generation, auto tiles and all of that in time. It was very fun to play, I missed not having music but the gameplay was fun, especially because of the procedural aspects of the game. If you plan to further develop this after, it could be great to have something to do with mining because it seemed that it wasn't fully used in the game, also a better display of ingredients like how many you have per request (1/4 for example) would help because when you track the ingredients you need and you have it's hard to see if you have enough or not. Anyway, great job here, I loved it!
Thanks a lot! Music was but a small sacrifice we had to make to create all the grat stuff you mentioned. We even had some ideas on how to improve mining, but we had to scrap them (for now ?). The thing with the amount of ingredients you mention is ingenious and we totally missed it, so thanks for mentioning it! I will implement it after the jam ends.
Great start, it feels like you can easily polish it to be something very fun!
Thanks! We had a lot of ideas in mind, but had to scrap a lot of them to even finish the game. Maybe we could once expand it, who knows...
I love the cave ambiance !!! Would have loved more sound design tho :O But the game is a bit hard, but i’ll not complain :D
Thanks! Yeah... we had not much time to make the sounds... and we are bad at it XD. And we definitely should have thought more about the difficulty...
Yeah well 3 days !! It’s more than okay for a jam of this duration !! :)))