It had a really good concept and it was pretty fun, having the complex versus simple meals taking longer and giving more money or taking shorter and giving less money is a really unique and fun concept, but I have a few tips, when you didnt have anything and clicked on the counter it counted it as wrong, it makes sense but was mildly annoying with my energetic brain spamming E, and it was a bit too easy? like on my first time beating it I finished it at around 6pm, and only had one wrong meal, the time constraints arent really that hard to deal with, the wrong meals are the only thing I died to, and just, please dont use ai art, I get using ai is helpful and saves time, I actually used ai to teach me some code and to debug, but theres a massive difference between using it to teach you and using it to just make it for you, I understand if you dont feel like your art is good, but it would make it a lot more charming and personal if you used your own art, and its a game jam, nobody is going to completely freak out if you dont have good art when you only had 3 days
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Last Bite Before Midnight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #71 | 2.059 | 2.059 |
| Enjoyment | #77 | 1.647 | 1.647 |
| Concept | #78 | 1.941 | 1.941 |
| Overall | #81 | 1.809 | 1.809 |
| Presentation | #82 | 1.588 | 1.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Pratyush Kumar
Software used
Unity Game Engine
Use of the limitation
I have incorporated the limitation i.e "Time is the enemy" by putting everything under time constraint like the cooking in every station, making a wrong dish etc which increases pressure in the player and also a sense of excitement while playing the game.
Cookies eaten
5






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