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A jam submission

Last Bite Before MidnightView game page

Submitted by NinjaPratyush — 8 hours, 39 minutes before the deadline
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Last Bite Before Midnight's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#712.0592.059
Enjoyment#771.6471.647
Concept#781.9411.941
Overall#811.8091.809
Presentation#821.5881.588

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Pratyush Kumar

Software used
Unity Game Engine

Use of the limitation
I have incorporated the limitation i.e "Time is the enemy" by putting everything under time constraint like the cooking in every station, making a wrong dish etc which increases pressure in the player and also a sense of excitement while playing the game.

Cookies eaten
5

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Comments

Submitted (1 edit) (+1)

It had a really good concept and it was pretty fun, having the complex versus simple meals taking longer and giving more money or taking shorter and giving less money is a really unique and fun concept, but I have a few tips, when you didnt have anything and clicked on the counter it counted it as wrong, it makes sense but was mildly annoying with my energetic brain spamming E, and it was a bit too easy? like on my first time beating it I finished it at around 6pm, and only had one wrong meal, the time constraints arent really that hard to deal with, the wrong meals are the only thing I died to, and just, please dont use ai art, I get using ai is helpful and saves time, I actually used ai to teach me some code and to debug, but theres a massive difference between using it to teach you and using it to just make it for you, I understand if you dont feel like your art is good, but it would make it a lot more charming and personal if you used your own art, and its a game jam, nobody is going to completely freak out if you dont have good art when you only had 3 days

Developer

Thank you very much bro for your feedback i will surely look into the points you mentioned

Submitted(+1)

Aside from using AI, it feels like everything doesn't quite fit together visually.

On the other hand, it would be nice to add a run button xD

Developer

Thanks for the feedback bro, it would be great if you tell me what you don't feel right aside from the art. It would be very helpful

Submitted(+1)

The sprites feel different from each other, some with higher resolution than others, for example. And the animation is a bit odd between the different stations.
I'm not against using AI because, as a programmer, I feel it would be the same as using free assets, but the problem comes when the sprites don't follow the same aesthetic line between them.

Submitted(+1)

Please just dont use AI. The AI art completely ruins the game for me, you dont need to be good at art (look at me for example lol) but at least use your own art, or a free asset pack.

Developer

Thank you for your feedback brother.

Submitted(+1)

I feel like the game could’ve been very cute and charming But as the other said, AI art… Even if you consider your drawing skills bad, go for it !! This way you’ll improve and it’ll feel more alive :)) (Also the explanation of rules felt very authoritarian :O) I hope to see you on other game jams :D

Developer

Thank you brother for your feedback, I will surely try to improve my art work and make changes to improve this game further.

Submitted(+1)

Amazing !! Can’t wait to see the next iterations of your work :))

Submitted(+1)

You could learn actual art skills, it's not that hard. You just gotta start drawing. AI steals from artists.

Developer

Ya bro, Thank you for the feedback it would be great if you could also tell me how you like the concept and gameplay.

Submitted(+1)

I can recommend Sinix design on YouTube, he makes great videos to get started in art :)

Submitted

First, the good. The use of the limitation is very unique and well done. On the other hand… Ima be real, the visuals makes the game unplayable. I understand using AI to make art, but using AI to make pixel art is a bad idea, it was clear that art was an afterthought here, despite it being 80% of what the player sees. The gameplay didn’t make up for it either, it was quite complex (it may not actually be complex, however introducing it with a wall of text overwhelms players, additionally, there was lots of text cluttering the screen). There isn’t any feedback to the gameplay either, I have no clue if I interacted with the ingredients or not. Also, update Unity. Anyways, good on you for partaking in a game jam :).

Developer (1 edit) (+1)

Thank  you for your valuable feedback, I will surely try to improve the game by making further adjustments.