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F.R.O.G. - Frog Rampage Onslaught Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #37 | 3.606 | 4.000 |
| Graphics | #46 | 3.883 | 4.308 |
| Theme | #50 | 3.675 | 4.077 |
| Audio | #57 | 3.328 | 3.692 |
| Overall | #65 | 3.358 | 3.725 |
| Fun | #75 | 3.120 | 3.462 |
| Accessibility | #75 | 2.982 | 3.308 |
| Originality | #118 | 2.912 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Twinkle Star
Decorate your world with particles
Analog
Step away from the screen and make some assets
Game Description
Frog is at war with the native wildlife
How does your game tie into the theme?
You consume other animals to gain the ability to lunge
Source(s)
https://github.com/team-happy-cat/godot-wild-jam-83
Discord Username(s)
azuwo6647, blepius, arujano, lazybones0, tear_gass
Participation Level (GWJ Only)
2
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Comments
Probably my favorite frog game this jam
- Great environment work
- Funny sound effects
- Fun to boost around in the air once you get good at it
Wishlist/Random improvement ideas as tribute:
- Not sure if that's the case but thought levels were segmented in closed off sections you can't access without boosting when I couldn't nail a jump from a lilypad to the rock wall. This started making me anxious I forgot a chicken and didn't have a way to boost back into a previous level section. Turns out there was still one fly so I was ok.
Would suggest either:
- Blocking off level sections until the current one is cleared (meh)
- Having clear ways to slowly but eventually navigate between sections without boosts (meh)
- Have a clear "This thing will spawn flies slowly but infinitely" in each section (Better theming, more fun because more boosting but might imbalance the game and might require a new asset)
Neat game. Really loved the menu graphics and UI.
Thank you! We're very happy with how Peak Silliness' UI work turned out. He really contribute a lot of charm into the project
You ever play a 3D platformer as a kid like Sly Cooper or Banjo-Kazooie and reach that one mini game where the gameplay completely changes to something else and it's kind of poorly made and shitty but you can't really articulate it because you're a stupid little kid so instead of skipping it and doing something else you just hand the controller to your little brother and make him play the bad mini game? Yeah, this game feels like one of those.
But here's the twist: I'M the little brother, so I LOVE THAT SHIT. And this game was great. It's a little wonky, but in a good way. Loved being able to just absolutely launch myself across the map at a moments notice. I do feel like it would get old pretty fast, and I appreciate keeping the length of the game short because of that. But at the same time, I could see a lot of directions you could go to flesh this out some more. Great art, great music, great concept. Frog.
They had us in the first half, not gonna lie. Really happy you liked it!
This was my exact reaction LOL
有趣的游戏,画面也很完善
谢谢你!
Cool!!!
This game was a really fun time! The core gameplay mechanics are pretty fun, especially how you can obtain an additional movement option/attack from the animals you eat. The graphics are really charming and varied, and I especially appreciate the UI at the top right showing which direction the remaining chickens & geese are.
Great work!
Fun game, works well on steamdeck with WASD controler config..
Notes:
More files.. you should always be able to find a fly to eat to start a lunge.. they are kind of hard to catch so this would balance out I think.. moving around without lunging is so slow and ruins the momentum.
I kept wasting my lunge because it's the same button as 'eat'.. but if you could just get another fly at any location that would be fine..
I could also see a combo system where you combo lunges by eating bird while you are in the air and can lunge again right away... being able to pull off sick combos would be fun I tihnk.
You can combo jumps! If you're very good you can eat a chicken or fly mid air and do another jump. Thanks for playing!
By combo system i meant an exciting counter that goes up when you continue the combo
Ah right! Yes early on we discussed having something like this, but vetoed it as the scope creep was already getting out of hand
Cozy little game. I like game's art style.
I liked it! At first I didn't quite get the tutorial. I had to go back from level 2 to check it again because I didn't realize I could kill the geese, but after that I completed the whole game in one sitting.
Movement without lunging as the frog could get a bit frustrating at times. It felt really slow, and if I accidentally left an enemy alive on the other side of the map, it was kind of anoying to go back or even look for a fly.
I also would’ve appreciated a settings menu to tweak the audio levels since the music felt noticeably louder than the UI sounds in my opinion.
Overall, though, awesome game for a one-day job. Nice work!!
cool game I love the 3D approach