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Outage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #1 | 3.556 | 3.556 |
| Polish (Bugs. 1 star is many bugs) | #4 | 3.556 | 3.556 |
| Level Design | #7 | 2.667 | 2.667 |
| Overall | #10 | 2.903 | 2.903 |
| Camera Usage | #10 | 3.111 | 3.111 |
| Build-Up | #12 | 2.667 | 2.667 |
| Sound Design | #12 | 2.778 | 2.778 |
| Theme Interpretation | #15 | 2.889 | 2.889 |
| Lore | #18 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I loved the atmosphere of this - glimpsing the stalker through a doorway creates a huge thrill of terror, it's VERY effective! I also enjoyed the basic loop - get the supplies, wait and hold your nerve while you fix the computer, avoid the stalker - classic, very entertaining. My main issue with the core of the game is that it sorta outstayed its welcome - the endless servers just left me feeling frustrated, to the point where I didn't finish the game.
If I could have three changes outside of the main loop, I'd like to have slightly better collision detection, I'd like the enemy to not be able to detect and attack you through a wall, and I'd like to get some hit feedback - trying to track your health level while dodging the stalker is a bit annoying.
Please consider letting folks know about this game at the Fixed Camera Appreciation Society - it's a fun game and we'll add it to our lists!
This one's really well put together, but also quite tough. Furthest I got was 3 computers and about half the servers. Seeing the monster wandering around in the backgrounds through doors builds up the atmosphere is a great way, but with the way the cameras are set up we don't really have a way to try to avoid him besides crossing our fingers he's not there. a bit more feedback when we get hit would be nice too, rather than just the health ticking down. This is pretty polished, it's got the tension down.
I have been killed! And again, and again! It is spooky, it works really well (I haven't found any bug) and it is really fun to play. Good work!!
Wow... that was tense, but quite satisfying. I almost didn't make it, but managed to escape at the last second and sent the email.