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Time's Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #70 | 3.464 | 4.000 |
| Theme | #98 | 3.103 | 3.583 |
| Fun | #125 | 2.454 | 2.833 |
| Accessibility | #126 | 2.526 | 2.917 |
| Overall | #131 | 2.588 | 2.988 |
| Audio | #144 | 2.237 | 2.583 |
| Controls | #155 | 2.237 | 2.583 |
| Graphics | #169 | 2.093 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Game Description
it took way longer than i thought it would
How does your game tie into the theme?
you have to consume time from objects around you
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
The idea is really interesting, but I missed a tutorial of some kind. Nice work regardless :)
really cool idea for a game and it's actually fun but too difficult for me.
Cool game! but how to win? :'<
go to the right until you get trough a flag
A fun concept, that almost seemed a bit difficult until I just did the whole run in slow time and shot myself across the stage without touching the floor, consuming everything in my path.
I think with some cool level design to add some challenge you could have a unique platformer, great work.
this is a challenging but fun game with a really unique take on the theme- some of the platforms feel very slippery and the amount of time you have before platforms start dissapearing makes it hard to even get a bearing on whats happening, but overall this was pretty fun to play!
Challenging, but very fun. Interesting interpretation on the "consume" theme.
Really unique idea! The movement was quite fun once you got used to it. The level design needed some work, but honestly was pretty fun.
Took me a while to figure out that I can click on the clock on the platforms to get time. It wasn't immediately obvious for me that that's what consuming time from objects meant.
Once I got the hang of that it was a very fun game. 26.07 seconds is my record
The idea of the mechanic is great, however evel design and camera doesn't allow a smooth progression through the level.
yeah i didn't have enough time for that
The platforming needs some work. A good introduction would be that the first platform only needs 1 jump, and build from there. You don't consume time unless your mouse is hovering over the obstacle, so it becomes a platformer+mouse precision game at the same time. not sure if that was the intention. Good job, keep making games!