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A jam submission

Feed the ChamberView game page

A ravenous adventure through thought-provoking puzzles in a chamber filled with monsters and traps!
Submitted by Elliot Lowis, Owen_Daley — 7 hours, 58 minutes before the deadline
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Feed the Chamber's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#683.2414.100
Accessibility#812.9253.700
Theme#863.2414.100
Fun#1052.7673.500
Overall#1072.9363.714
Graphics#1083.0833.900
Originality#1242.8463.600
Audio#1342.4513.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1 .NET

Game Description
Sprawl through a manor and solve puzzles by feeding monsters in the floor!

How does your game tie into the theme?
The art-style around the game is based on the "consume" keyword.

Source(s)
N/A

Discord Username(s)
vortz0 - me, wizzard2005 - Audio + SFX

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

A very interesting game! I like the snake-like puzzle approach, it’s my first time seeng something like this.

Developer

Thanks!

Submitted(+1)

Really cool puzzle game here! The mechanics are pretty intuitive and the levels built around them are really nicely designed with a good difficulty curve! I see you distinguished the differently colored mouths with distinct designs, which is a good accessibility consideration. On that note, I think the differently colored donuts could use some more striking design differences besides color, because even with different toppings on the donuts, there isn't a lot visually distinguishing them besides color at the moment.

Nice work!

Developer (1 edit) (+1)

Thanks! It is an accessibility concern of mine to ensure that colour blind folks or partially sighted individuals can enjoy my products. I will take this feedback into consideration. I appreciate you taking the time to leave feedback!

Submitted(+1)

Very cool game. I love how the character is strong enough to kill themselves if they run into a wall. One annoying thing about it is that them dying even when the door is open for the next level. I kept intuitively walking forward and dying instead of waiting. :D The game is underrated because of the lack of a web build I think.

Developer(+1)

Oh no! Three times now 😭. This is something that needs to be fixed ASAP. Thanks so much for playing and I'm glad you enjoyed.

Submitted(+1)

Nice job all around! I agree that he walls vs floor tiles could’ve been a little more distinct, but ALL the rest of the design looks so great. This is one of those pieces that feels more like a demo level of a commercial game than a jam submission. What you have is just polished so beautifully.

Developer

This is like, the best compliment ever, thanks so much.

Submitted(+1)

I do love a good block puzzle, a bunch of fun.

It would nice to see some way to ramp the difficulty as it was mostly just seeing what order the mouths are in and collecting the food in that order.

Art and presentation were also top notch, nice work.

Developer

Something I struggled with while trying to get a finished product in time! I realised it was rather easy if you spend a few seconds looking at where the items were, it can be completed rather quickly. Things can be added to fit the "puzzle" genre more, and allow for more experimentation. Thanks so much for taking the time to leave feedback!

Submitted(+1)

Hardest part was telling the difference between wals and dark flooring! But the concept is fun and original. Well done.

Developer

Agreed! Another thing to address, thanks for taking the time to leave feedback. I especially enjoyed your game, unique + fun.

Submitted(+1)

Fun puzzle game, Loved the shading effect on the game. A few times when going into the door i think i pressed up too much, died , and had to do the whole puzzle again. Other then that amazing game. 

Developer

Thanks so much, and the lighting was fun to play with! Yes I've had feedback on the exit door before haha, this will be addressed, thanks so much for playing. 

Submitted(+1)

Like that the order matters and the snake like fail condition. Sometimes I would smash the character into the exit door by smashing up twice. 

Developer

Haha, it shouldn't do that.  I will make sure the player is safe once they reach the exit. Sorry if dying after solving a puzzle caused any frustration. Thanks for playing!

(+1)

Cool game but sometimes I had a hard time distinguishing between walkable tiles and walls because of the ligthing effects.

Developer(+1)

Thank you for playing! I appreciate the feedback, a version will release soon addressing these concerns with Players. Art adjustments like these are easy to fix too, so no problem.

Developer(+1)

Had a blast working on the audio for this game!

Developer

❤️