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A jam submission

Weavers of the NightView game page

She sings a song bittersweet... To be woven into her tapestry, is no defeat.
Submitted by ZBaptiste, Maxacre, KyleRawsonMusic, ashassault, Galaxus — 14 minutes, 35 seconds before the deadline
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Weavers of the Night's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#44.0174.400
Build-Up#63.1043.400
Lore#63.2863.600
Sound Design#82.9213.200
Overall#132.7843.050
Polish (Bugs. 1 star is many bugs)#152.3732.600
Level Design#162.0082.200
Camera Usage#162.3732.600
Horror#182.1912.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit) (+3)

THIS WAS FABULOUS! This approach to fixed multicam is all too rare - the early Alone in the Dark engine games had beautiful painted backgrounds, but the main character was in full 3D.  The closest I can think of to what you're executing here is a game called 'Leftway', which was interesting, but obviously not quite as ambitious as the full-colour paintings you were attempting.

Atmosphere was creepy, the visuals were great when not placeholder. The rotational input really needs another few sprite directions to make it clear what's going on - or alternatively you could switch the input to camera relative and I think you'd get away with four sprite directions. I liked the writing, the content, the style, but I felt as though there could be a greater emphasis on brevity...! The long periods reading sorta interrupted the pacing of the game.

Good stuff! I'd LOVE to see more. If you're interested in pursuing this, please let us know at the Fixed Camera Appreciation Society, I think folks there would be very excited by it. I definitely am!

Submitted(+3)

This one was creepy. I love the artstyle. I thought I encountered a bug and the graphics disappeared until I saw the default chairs and realized the sets were placeholder. Felt like the progression was a little rushed too, when we get a knife from a fish. Controlling a 2D character with tank controls was a bit weird but it's kind of novel, just glad I didn't have to run away from anything. Digging through that pile of corpses was a bit unsettling and that ending... ugh, chilling! I got strong Junji Ito vibes from this one, that "Nobody loves a lonely only" story about the corpses found stitched together.

Submitted(+3)

That is a game not conventional!  The style is strange, but I don't know why, seems to fit perfectly on the game.  The movements of the player are a little strange at the begining, but not difficult once you see how it works.  Good work!