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A jam submission

Genesis FrameView game page

End the robot menace with your fists.
Submitted by Grumpkin — 1 hour, 3 minutes before the deadline
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Genesis Frame's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4613.2763.714
Overall#7662.3102.619
Fun#8921.7642.000
Creativity#9061.8902.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Matthew Newsom
Eden Foreman
Dimitri Foreman

Newbie?

Experienced

Nope - I've completed at least one game jam before.

How does your game fit the theme?
Only in the meta sense that we've all been meaning to make an action platformer and had never quite gotten started on one.

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Comments

Submitted(+1)

There's definitely a lot of potential here.

First, the good!

  • Camera movement is stellar. There's no (or very little) ghosting when your character moves, and a lot of people get this wrong.
  • The movement controller seems very well done
  • The art is *chef's kiss* amazing.
  • The sound is interesting - I'm getting vibes like you as the player can hear the song from the character's headphones. It's immersive and I like it

I know that this is a rough debug version, but here are the things I think might make for an even tighter experience:

  • Faster acceleration speed in general - the character looks like she could be moving faster on the ground
  • Wall-grab seems to only activate when velocity.y is positive - this makes it feel a bit unresponsive. Personally I like wall grabs happening whenever I touch the wall, though it may be worth keeping some of that upward momentum rather than stopping dead in your tracks
  • Ground attacks seem to have little knock-back with significant buy-in. This makes the game a lot easier if you focus on jumping attacks - being able to cancel attack animations with movement or dashes and/or adding more pushback when you hit enemies would be helpful here.
  • While I like the music, I do also wish there was more of an "unmuffled" option to hear as well. 

All in all, I see a lot of potential here, and I would totally buy this as a finished game!

Submitted (1 edit)

The art and atmosphere is good , the moment i boot up i just said " wow " , but i think you might worked too much on it since i cant find much things to do. From the look of the protagonist , her special movement and special attacks can be around sound related which can be very cool. Try out mine and see if we can exchanges some idea or something

Submitted

The art is fantastic, but the gameplay is kind of non-existent. There is just one enemy to defeat and nothing much else to do.

Developer

Well yeah, it's obviously just a rough proof of concept / work in progress.

Submitted(+2)

Even as a rough draft, there's a lot of promise here already imo. The art is gorgeous and the mechanics work pretty well. The movement does feel a bit sluggish because of the slow acceleration and some hitstun/hitstop on the attack would be nice. But a good start!

Developer(+1)

Thanks! Yeah, it's my first time working with an actual pixel artist, and his first time making art for games, so we certainly spent a lot of this jam learning some valuable lessons.  Isn't his art gorgeous!?  But yea, I agree the movement is sluggish -- some of that is the physics, and I think some of that is the animation timing.  In general I think there's a lot of tweaking to be done on the movement to get it feeling good, and I look forward to iterating on it -- thanks for the pep talk!