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Debugger: The Game Development Bullet Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #715 | 2.309 | 4.000 |
| Presentation | #827 | 2.117 | 3.667 |
| Overall | #859 | 1.989 | 3.444 |
| Creativity | #994 | 1.540 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Jamekson (pronounced Juh-Meck-sun)
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
My game is meant to simulate the hell of trying to debug code as an inexperienced dev who is just getting started with game development. The entire game is themed around game deving with enemies being represented as bugs and error messages.
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Comments
Really clean for a new developer, congrats! Also the game while hard, was pretty fun, keep it up
Oooh, that's cathartic after the development period. Simple, but effective. It's pretty satisfying to save a beam power-up for one of the triple cannon enemies and then pop it to immediately get another one. Doubling Encreedem's comment, though. Adjustable volume settings would be very good to have.
Decent game. Having the enemies be warning and error symbols definitely works.
I really wished there was a volume setting though. The game is really loud.