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A jam submission

SnoozeView game page

Don't Wake - Procrastinate: A great challenge for platforming fans!
Submitted by mervaz — 14 minutes, 11 seconds before the deadline
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Snooze's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2313.5003.500
Presentation#4073.4003.400
Overall#4743.1673.167
Creativity#6962.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Caleb Mercier

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
You don't wanna wake up, You'd rather stay in your dreams. Platform your way to snooze buttons located around the map in order to continue sleeping and procrastinating what you should be getting started.

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Comments

Submitted(+1)

Great game, it is supposed to feel challenging, and it did. I couldn't beat it, but I did come close (this is a skill issue).

Developer

It doesn't matter if you win or not, it's all about just getting started ;)

Submitted(+1)

It's fun, there is a lot of really great aspects like the art, animations, and music in particular are very cohesive. The game is fairly basic in general, but I mean it's a jam game so... it lives up to expectations hah.

I know it's meant to be difficult, and the difficulty curve of the level design is good. However, after losing 1-2 times near the end, it feels kinda frustrating/tedious to trek back through the easy bits again. I think a checkpoint system that also leaves you with the same amount of time you had when you originally reached that spot, would be nice. (And you could fully reset to try and speedrun to add more time to your checkpoints I guess).

Also another aspect regarding the difficulty, it's pretty harsh that each death loses 10 full seconds, I think. Maybe a progressive system would've been good, like one death loses 3 seconds, then 5, then 7, then 9, then 11, etc.? With a system like this you could curate how many deaths a player could have, too. As it stands, I think you could have 6 deaths with perfectly play and finish with a couple seconds remaining. The floaty movement contributes to the difficulty, I found myself having to stop every jump early by holding A mid-air, which is fine. But it did eventually become a point of annoyance due to the points mentioned above

I don't mean to talk about the difficulty so much lol. I beat the game in 5 tries, with 39 seconds remaining on the last one - I don't think it's that hard. But I could see that the difficulty seemed intentional, whereas a lot of the other aspects of the game are pretty basic or repetitive so I didn't know what to talk about, haha. 

Overall for a jam game, and especially a newbie game, this is really good. With a little polish it could be great, excellent job!

Developer

Thank you so much for taking the time to give all this feedback. Some game testing from others before submission I feel could have helped me tweak the difficulty, but I designed the level all within the last 6 hours before submission lol. I don't think I'd add checkpoints that reset your timer within the level just because I feel it takes away from the feeling of racing against the clock to hit the next snooze button (which is the main mechanic of the game), if that makes sense.

Submitted

Yeah that makes sense, instead of resetting the timer I was thinking more like... if you reach the 50% checkpoint with only 6 seconds left, then each time you respawn there, you have only 6 seconds. This could maybe recreate the fun you had in the development stage when you were able to start from any section, while also not trivializing the point of the game. Then of course eventually the player would want to go back and reset to do the first bits faster and get more than 6 seconds at that 50% checkpoint... I dunno if that makes sense, and maybe it's a terrible idea hah.

I also left level design way, way on the backburner. My current level in my game is what I threw together in 45 minutes on day 2 and said "I will fix this jank later"... never happened, lol. I totally get it

Still, this is a good game and a great start to game dev, nice job!

Submitted(+1)

The fires feel quite punishing, but maybe that's a good thing. Great game either way.

Developer

Thanks for playing! The game is meant to be difficult. When you say that the fires feel quite punishing are you referencing their placement or do you feel that their collision boxes are unfair?

Submitted(+1)

Although I rage-quit after a few checkpoints, it was still quite fun and very challenging!

Developer

Yeah, the game is pretty hard. Thanks for trying!

Submitted(+1)

really nice art! movement feels a bit too floaty for my taste also it would be nice to have some death animation/particles when you die instead of immediately respawning, makes dying more entertaining imo. Also congrats on your first game jam submission!

Developer

Thank you for the great suggestions! I did want to add death particles but ran short on time. The floaty controls were meant to make you feel like you were in a dream, but I'm not sure if it accomplished that.

Submitted (1 edit) (+1)

My brother in UE!
Movement felt really good, I agree with the other comment that you kinda quickly wanna speedrun the entire level. Art all done by you? Looks really good. Overall a pretty good game, well done! :)

Developer

I did about 1/3 of the art myself and then the other 2/3 were free assets I found on here and then updated the colors for in aseprite to match the vibe of the game. Thank you!!

Submitted(+1)

its challenging fr , i had a hard time passing the first few blocks because of the physics , its fun . Also how is the game 300 mb after extract , that's huge

Developer

This was my first time using Unreal Engine and I was rushing last minute to try and package the game before the deadline. There is probably a bunch of extra Unreal auto-added assets not even being used by the game that I should have deleted lol...

Submitted(+1)

Cute art style, it makes you wanna speedrun the level as fast as possible and after a few tries actually running through it was pretty straightforward

Developer

Yeah, I found myself trying to see how fast I could get through different sections while developing. Thanks for playing!