Fun game, gives off The Binding of Isaac vibes, in a good way! I was positively surprised to see four different playable characters, and the rougelite mechanic of being empovered by previous deaths. I do believe that the bombadier character is a tad to slow to avoid final boss's projectiles, but you can kill him in that time when on full health so it's not a major issue.
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Rogue Balls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #458 | 3.000 | 4.500 |
| Presentation | #664 | 2.667 | 4.000 |
| Overall | #669 | 2.611 | 3.917 |
| Creativity | #830 | 2.167 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
You can use flaflu1803.
I'm working with a friend but we don't really have a team name, but the game has our names in the credits...
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
The main idea consists of starting over after each game over carrying buffs to a new run, eventually building on those buffs for stronger versions. It's pretty much inspired on umamusume's legacy system.
As such, you're always just getting started on the game.
We also only managed to make the very beggining of the game, so I guess you could say the game is just getting started too...





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