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A jam submission

Getting started, as a WizardView game page

You are given the job of a wizard, good luck
Submitted by Kapitein_Klojo — 7 hours, 9 minutes before the deadline
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Getting started, as a Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1044.0004.000
Overall#2003.7043.704
Fun#2653.4443.444
Presentation#2993.6673.667

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Kapitein Klojo

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
You are getting started with your new job: being a wizard. You complete levels with the help of your spells that you cast from your wand.

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Comments

Submitted(+1)

Congrats on your first jam game! I like the concept of the skills however it was a bit hard to control them since you have to aim with mouse, press 1, 2, or 3, while also holding w,a,s,d. I would suggest maybe using the spacebar, shift, or ctrl for some of the spells since that feels more natural to press while moving. But overall great game!

Developer

yeah, well at first  I thought that I was going to make a lot more spells so I would put all the spells on the numberkeys 1-9, but eventually I also had to make levels, and add music so I didn't really have time. And I never changed the controls of the spells so... yeah.

Thank you for playing my game!

(+1)

Quite humorous game haha, I liked the theming. Levels were quite hard however, controlling the character in the air felt clunky. Also the keybinds were a bit unhandy, using 1, 2 or 3 while moving with awsd was hard.

Submitted(+1)

Great work on your first game jam! I had a bit of trouble playing your game, it's kind of difficult but I did like the idea of doing everything with ur staff (including jumping). The mechanics you introduced were fun to play with (I really like goofing with the knockback spell). I will say the air mobility feels way too sensitive, so it's hard for me to do any precision jumps, but otherwise than that, good job!

Developer

Thank you, I will try to tweak the air precision so that the game feels better to play

Submitted(+1)

Idea is pretty great overall, but oh boy is this a difficult game (at least for me). Really liked the jump mechanic and I thought deleting the whole floor with the delete spell was hilarious. Well done.

Developer

Thank, I'm glad you liked it, next time I will try to make a better difficulty curve

Submitted(+1)

Really loved the game one of my most favorites mechanics in the jam, loved how the wizard has 3 abilities that the player has to use in a smart way also loved how in the tutorial you said i would not shoot at the ground yet i did it was funny although the game lack a bit of art but the sfx were on point really great job, also if you dont mind playing my game and give it a try i would appreciate that.

Developer(+1)

Thanks for playing my game! Yeah I made all the art myself but I kinda ran out of time because I also had to do the sfx. And I will definetly check out your game too!

(+1)

Holy shit dude. The game became possible once I stopped caring about the gems, but that was still brutal. No shot you expected the player to swap between pogo and shielding on level 4 though - I literally just threaded the needle between the falling cannonballs lmao. Would definitely benefit from a longer difficulty curve (e.g. I would introduce the player to wall-jumping with 0 threat before expecting them to do it under pressure) because the existing one is legit a difficulty skyscraper hahaha

Developer

Thanks for playing, you are probably the first one to beat the whole game! When I was playtesting my own game I didn't  use the shield on level 4 I also just slipped between the cannonballs, thats way easier. Next time I will add some more levels to introduce some mecanics, Thanks for all the feedback!

Submitted

cool game, i had a lot of fun with this one. Good job!

Hers ours if your interested.

/jam/shovel-jam-2025/rate/3738248

Submitted(+1)

Amazing game, it was really difficult without a mouse (I played it on a laptop). I dont know if it was intentional but being able to delete the whole floor was a great touch, really creative (Even tho I died that way a bunch haha).

Developer(+1)

Thanks, well yeah I kinda forgot about that not everyone has a mouse when playing the game, and yes deleting the floor was intentional. lol

Submitted(+1)

I like it, very cool concept, one thing is that the pogo-ing is very difficult, at least for me, I couldn't get past it

Developer

yeah, I made level 3 a bit too hard 😓

Submitted(+2)

The game is really creative and it slaps, i'm just not really a fan of rage games (because i suck and i will feel the urge to end my laptop's life early), but it was still good.

My minor complaint is that it's hard to aim without a mouse, but the game would be hard to design if touchpads were brought to the equation.

Developer(+1)

Thanks, honestly I didn't really think about touchpads but probably everyone has a mouse, but yeah without a mouse the game is pretty much unplayable

Submitted(+1)

I like the idea behind this. It has good potential. Though, it is pretty hard right off the bat. I think having the first few levels be easier would give the player time to get experience with the it.

Developer

Yeah, I made level 3 the hardest level, but that really backfired because now people stop playing because they can't beat level 3

Submitted(+1)

Really cool idea! Too bad you can't delete the lava haha! Good job and cool concept!

Submitted(+1)

Interesting concept - but the control scheme was kind of hard. 2 and 3 while on WADS is a bit awkward?

Developer

Thanks, I didn't really playtest, but I added so you can also rightclick to shoot the knockback spell because you will need that the most, next time I think I will change the spells to "e" and "q" or something

Submitted(+1)

Nice game!

Submitted(+1)

Oh I'm a sucker for rocket jumping, or well spell jumping. Sadly, I am ter-ri-ble and wasn't able to get past the second level lol. Otherwise very fun!

Developer

Thanks, was getting the timing right still hard with the slowmotion in air or did the slowmotion not work?

Submitted(+1)

Slowmotion does work, but only when you start aiming when already in the air and only for a second or so at a time (though I assume that's intended?).

Developer

yes, but the slowmotion works only when you start aiming in air and stops when shooting or when your on the ground again, but was the game still hard even though there is slowmotion?

Submitted(+1)

I really didn't give it that much time, it might just take some getting used to

Submitted(+2)

Very insteresting concept, unfortunately I didn't finish the game because I'm a noob with the aim lol

Developer(+1)

yeah, I didn't know if I made the game to hard or to easy because I didn't let others playtest