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Dwell Deeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #1103 | 0.962 | 1.667 |
| Creativity | #1113 | 0.962 | 1.667 |
| Overall | #1135 | 0.898 | 1.556 |
| Presentation | #1138 | 0.770 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
suptim
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
I started completing a jam :)
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Comments
Very cool, I had a lot of fun, but it was very hard! I think the way you do pathfinding makes the game very difficult, which can be good or bad based on your intention. If you intended it to be hard, good on you, you should be very proud of your enemy design. If you didn't, consider the wizard can only fire on a horizontal axis, and enemies won't move onto that axis unless they would be running into the player (which does damage to you, not them, meaning this strategy is one sided). I was also a little confused as to what the mimics did, so finding a way to communicate it to the player would be a good idea! Despite it's difficulty, I made it to round 20 on my best run. In any case, great job on the jam!
It’s a cool little game, very unforgiving but I did get better over time. I made it to round 13 as my best