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Umberella Corp. - Jame Gam 51 project's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #45 | 1.980 | 3.333 |
| Audio | #49 | 1.782 | 3.000 |
| Special Object Implementation | #49 | 2.178 | 3.667 |
| Polish | #50 | 1.980 | 3.333 |
| Overall | #52 | 1.980 | 3.333 |
| Visuals | #52 | 1.980 | 3.333 |
| Theme Implementation | #53 | 1.980 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
In this game the player needs to duplicate a given sample umbrella while keeping it cheap.
How did you add the special object?
The whole game is focused on constructing umbrellas.
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Comments
Fun! 6 was my max. Think this is a version of the TSP, which is always fun to try solve. First couple of attempts I accidentally made wrong turns, maybe a control reference at the bottom would help? (My game has the same issue lol). Really cool visuals, would love to learn how you got the pixelated effect.
Thank you very much, I’m glad you enjoyed the game! Yeah, I agree that it sometimes is a bit confusing what key to use for which direction, this is why I rotated the camera a bit from the 45 degree position but I didn’t have much time for testing so maybe it’s still not clear enough. I achieved the pixelated effect the easiest possible way I could think of, I just rendered the whole scene to a low resolution render texture which I then displayed on a GUI image.
So simple! Smart. Might have to copy it sometime hehe ;)
addictive!