Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

When Adventure CallsView game page

An arcade style game
Submitted by creakygalaxy — 16 hours, 54 minutes before the deadline
Add to collection

Play game

When Adventure Calls's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6742.6674.000
Fun#8112.0003.000
Overall#8322.1113.167
Presentation#9621.6672.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Creaky

Kclegand

How does your game fit the theme?
Our game is about a player who is just getting started, the twist being you are not that player. your job is to help them out from a distance.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

I really like the idea of not being able to control the player and instead protecting them from monsters. This game is a pretty great execution of the concept, but needs some polish to really hit the mark. As others said, some sort of hit flash or other indicator for damage is near essential and some sort of progress meter for the objective of each level would be nice (time for timers, health for bosses). Speaking of, it seems the boss is missing its hurt box, as it is also entirely unaffected by the secondary freeze zapper. These things are small nitpicks though, great job completing the game!

Submitted

it reminds me of being player 2 in captain toad, which is pretty original for a game, the main thing would be to add indicators of you doing and receiving damage

Submitted (1 edit)

Thought the concept was really cool. Some feedback would be to add a way to indicate that the player/monsters has taken damage to make it feel more responsive and a timer during the 60s modes. Also not sure if the boss was working? Otherwise I found the game nice so good job :D