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A jam submission

Wizard's PowerView game page

Summon magic bottles into your enemies and survive. KenneyJam 2025 Submission
Submitted by SandersDev — 52 minutes, 36 seconds before the deadline
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Wizard's Power's itch.io page

How does your game incorporate the theme?
The wizard has the power...
the power of summoning potion bottles.

Did you use any sort of AI during the development of your submission?

Yes

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Comments

(1 edit) (+1)

Let's trade feedback. I submitted a project too.

  • Visuals: Great use of the Tiny Dungeon pack. Your map was though-out and didn't seem repetitive at all. I like the arena style areas you've made, I feel stuck in a colosseum.
  • Mechanics: Potion-throwing was funny! I expected fireballs but nope----damaging potions seems to kill monsters just fine lol. I'm able to stand in place and just spam the mouse to shoot tons of potions in less than a minute! You might want to add Stamina bar or a reload feature. Spamming was fun but might break future levels.
  • Enemies: The enemies don't have as much variety in their attacks but it seems they do move at different speeds. There was a moment I didn't find the last monster so the next wave didn't load. Hope you expand even more!
Submitted(+1)

I genuinely had a ton of fun playing this. Good enemy variety, fantastic music, and challenging gameplay.

I did find a few awesome bugs as well that you might want to try out! 

  • You can shoot even when the game is paused. This makes you feel like you are a comic book character with a timefreeze power and it's awesome.
  • Even when you run out of health, you can keep going! I finished up the last wave in slo-mo with the game over screen up. I liked being able to finish up :)

I wasn't sure why the screen would flash blue occasionally, but apart from that it was a great experience overall :D

Congrats on a great submission ^-^

Developer(+1)

Hi! Thank you very much, I'm glad you had fun, it makes me happy to know that people genuinely had fun c:

Didn't tested about the pause menu bug, but I was aware of the death screen one, I'm glad that those bugs made you had more fun instead of being a nuisance.

The blue flash is new, never saw that on other playthroughs, may I have more details about that, please?

Submitted

I was testing things out trying to get more details, and I think I may have found what was causing it. 

If you're using FireFox and have the game full-screened, you can apparently click-and-drag from the left of the page to the right and select the full-screen window? I looked around for another game to test this with and found the same results with another Unity game or two. Seems to be an odd interaction between Unity and FireFox.

(Tested on Chrome as well, the bug is nonexistent. No blue at all.

Developer(+1)

I see, It's weird that happens on Firefox, I'll be checking that later, thank you very much for the information!

Submitted(+2)

Who's this fella??

I liked the game, the soundtrack is nice and the gameplay is very smooth. 

I feel like not much was done with the "Power" theme, and enemies kept getting stuck around the map! Perhaps a system where enemies despawn if outside of the map for 30 seconds could have helped solve this issue!

The path finding was otherwise quite good! 

Developer

Hi!

That fella is the lord of the castle, but forgot his keys to enter, so he couldn't enter as a boss fight, so he's there as an easter egg hahaha

Yeah, the idea was to give the player the power to, also, summon structures between waves, but didn't had enogh time to implement a working system.

Thanks for playing! :D

Submitted(+2)

I had fun playing this! Good use of the assets and the music was nice. I got to the final wave multiple times but couldn't beat it

Developer(+1)

Hi, thank you! Loved your game too!

Submitted(+1)

Very good game and very similar to my game.

Developer

Thanks! your game is pretty good too!

Submitted

Thanks!