Struggled like crazy with the first person aiming with the arrow keys, but the idea of going from fixed cameras to first person is awesome. My only suggestion would be maybe removing the blend transition for switching the cameras when aiming, as the motion might be a lot for some people, other than that, cool stuff.
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Anaphylaxis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Camera Usage | #12 | 2.921 | 3.200 |
| Lore | #12 | 2.556 | 2.800 |
| Theme Interpretation | #14 | 2.921 | 3.200 |
| Polish (Bugs. 1 star is many bugs) | #15 | 2.373 | 2.600 |
| Horror | #16 | 2.373 | 2.600 |
| Build-Up | #16 | 2.373 | 2.600 |
| Overall | #17 | 2.465 | 2.700 |
| Sound Design | #18 | 2.373 | 2.600 |
| Level Design | #19 | 1.826 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
GAHHH! So much to love about this (Godot, that opening logo, the sound design, the little audio play before the main gameplay starts, the visual style, the aim-down-sights (very few fixed cam games do that, I'm thinking of Cold Fear and maybe a couple others)... but for whatever reason, the difficulty is tuned far too high and crosses the line from tense to aggravating. I'm not going to get much further into this. If you decide to change the difficulty level or add some additional tools for the player, do let us know at theFixed Camera Appreciation Society. =D
Dang, I was really looking forward to playing this one after I saw the previews you posted on the discord, but now I can't download it because my computer detects it as a virus. I tried turning off my security for a second and everything. Sorry.
Glad I got a chance to play it, but the difficulty was way to high for me to get very far. Keyboard aiming on tiny, fast moving enemies with tight hitboxes that take, 5 hits to kill you said? But they can effectively kill us in 1 hit because of the poison mechanic, or 2 because we've only got the 1 epinephine shot at the start? No way, couldn't do it, gave it like 5 tries. Figured out how to juke the first spider reliably but couldn't get past the 2nd 2 without getting hit, so there went my epinephine shot. Furthest I got was finding the key and an extra box of ammo, but with 5 spiders after me I was dead. If even 2 ever corner you it's over before you can move. That said, I loved the camera system and the level seemed like a fun place to explore.




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