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A jam submission

Adventurer's Guild TycoonView game page

Adventures and Gold
Submitted by DemonHunter (@DemonHunterBG) — 9 hours, 13 minutes before the deadline
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Adventurer's Guild Tycoon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1073.8463.846
Overall#1953.7183.718
Creativity#2293.6923.692
Presentation#3193.6153.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
DemonHunter

Newbie?

Experienced

Nope - I've completed at least one game jam before.

How does your game fit the theme?
You start an adventurer's guild

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Comments

Submitted(+1)

I have achieved world domination.

not too bad. could've used more content, 4 stars.

Developer

Holy shit... Thanks for playing!

Submitted(+1)

Love these management game throwbacks, impressive scale and depth for a 10 day jam!

The mechanics feel pretty polished, my feedback is mostly related to UI/visuals:

  • Not sure how you set up your scaling, but on my screen the menu bar is really tiny and just floats in the center
  • The text is hard to read against the background, might want to go w/ a higher contrast color, add a drop shadow, or even just a plain ol text box for better readability
Developer (1 edit) (+1)

Thank you for playing!

I haven't really thought to make the UI scalable because I have a set resolution. I checked it quickly and it seems like it doesn't look right when your browser in not set to 100% zoom. I will change it after the game jam.

I was actually going to work on changing the contrast of the text literally today :D.

Submitted(+1)

I LOVE this kind of game. It is really fun and well put together.

Developer

Thank you for playing!

Submitted(+1)

Nice! To be honest, it started kind of slow, but just a couple minutes in it really snowballed and I was dropping mines left and right. I got pretty hooked by that point and soon enough I got all the tiles! 



Just a really minor nitpick, I think the tutorial text could've used a different color. The cyan blue is a bit hard to read against the background (maybe an outline around the font?) Oh and it'd be pretty cool if I could zoom out and admire the full map for a moment. But overall, nice game! Had a great time.

Developer

The first thing I saw of your comment was the picture and my reaction was like "Holy shit they have played a lot!". 

Thanks for playing! 

The tutorial was a bit of an afterthought and it was even worse, but I will add an outline after the game jam ends. You are not the first actually that has wanted to see the whole map so that is going in the list of things to do in an update.

Submitted(+1)

I love this one. The style and the music is very satisfying, a super fun concept too. Great Job!

Submitted(+1)

I love this one. The style and the music is very satisfying, a super fun concept too. Great Job!

Submitted(+1)

Got Weapons to sell right here! Love it.

Submitted(+1)

i actually just started and man oh man i love this typa game !!!

Submitted(+1)

haha i'm deforesting the local monster territories

Developer

>:D

Submitted(+1)

Very nice idea!

Not sure what happened, but at some point all resource labels disappeared and I didn't know anymore how much of each i have xD But it was great fun anyway!

Developer

Thank you for playing! Sorry for the bug, my friends and I have playtested the game a lot and have never had that happen. Sometimes some bugs are really hard to catch.

Submitted(+1)

No worries, we all have them, it was certainly an interesting one, that's for sure  xD

I tried to keep playing for a while but at some point i couldnt anymore xD But it was fine after restarting! 

Developer(+1)

I slept on it and I think I know what happened. I added 2 buttons in the market window that show/hide the monster and normal resources and they are the only way in the code to hide the resources. You may have clicked them by accident and forgoten cause they are not explained and in no way indicate that they are buttons. I had plans to remove them and replace them with a sell all button but forgot.

Submitted(+1)

Looks like you're right. I tested it quickly and that's exactly when it happens.