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A jam submission

Endless StartView game page

Submitted by Xynite Studio, Adam Haryanto, Aditya Dharmawan — 9 hours, 56 minutes before the deadline
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Endless Start's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5782.9712.971
Overall#6502.6762.676
Fun#6702.4122.412
Creativity#6852.6472.647

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
- Adam (Game Designer & Artist)
- Aditya (Lead Programmer)
- Ario (Game Programmer)
- Toby (Sound Designer)

Newbie?

Experienced

Nope - I've completed at least one game jam before.

How does your game fit the theme?
My game is all about the theme “Just Get Started.” The moment you jump in, you keep moving forward without stopping. Every move you make opens up a new part of the world, There’s no finish line what matters is that you began, and the real fun is in the endless journey.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

Cool runner type game. I find main character sprite very cute. Sadly I also had issues with seeing whole screen even when fullscreen, though things like that happen often in jams when using web build. Good work!

Submitted(+1)

The idea is cool and fun, but implementation is lacking , others already pointed out problems with the grappling hook, it feels redundant and hard to pull off in this version of the game. The game has a strong idea and foundation, you just need to figure out the technical side of the problem. Overall, great concept, more polishing and more variety will create a really solid game.

Submitted(+1)

cool game, cool art well the music feel a little sad tho... wat nvm music in my game is wired too . umm i still dont know how to swing like in photos the double jump make the game a little too easy and coyote time is actually a little too long as well other then that the game and ui is pretty smooth and cool i know its procedurally generated but the some time the platforms are out of screen that kinda make it harder to know when to jump since you can not see where the platform is ending 

Submitted(+1)

Other people have already talked about the grappling hook, so it feels redundant to say anything about that. Overall it's still an enjoyable game.

Submitted(+1)

Trying to catch the grapple points with the mouse didn't work very well. You may want to have an area that when you are within and you click the grapple button it autoconnects, then when you click again it breaks. And have the length be determined by how close you were when you connected.

Submitted(+1)

Hey there! There where some resolutions issus to me (prob because I played on a notebook XD) but overall not bad game! Nice grapling hook idea by the way! (  just needs to be polished ;)  )
iIf you have some time, take a look at my game! I believe you will like it!

Submitted (1 edit)

Nice! The trick sections really got me you know, where you roll where you should fall :)

Edit: I think it was a resolution issue, and not intended?

Submitted(+1)

Nice game idea. I liked the grappling hook, but I never really did need to use it. God job.

Submitted(+1)

Its a really great concept but it really needs some polish, the camera and the gameplay are the main problems right now, keep working on it tho, it has potential 

and if you have the time give mine a try as well :)

Viewing comments 29 to 21 of 29 · Next page · Last page