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A jam submission

Slam BusterView game page

Submitted by Azee Brain

Play game

Slam Buster's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3073.3643.364
Overall#4293.2733.273
Presentation#4413.3183.318
Creativity#5193.1363.136

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Azee Brain

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
A moster in spikes creature universe, has just get started to improve its slam skills to survive.

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Comments

Submitted(+1)

Solid little game, the art was very clean and I like the small details like the particles and camera shake, music fits well and the sfx is really juicy. I think the only issue is a bit of balancing, cause in very little time I was able to snowball, overpower everything and just stand still gathering experience. Balancing is hard, even on a jam time-frame so be proud of what you got here, it is a solid foundation to a survivors-like. Congrats on your first game!

Submitted(+1)

Nice take on the survivors genre. the enemy AI could use some work, they tend to bunch up and stall on each other. The upgrades were nice and as you progressed it felt much more chunky and solid, very good, the wiggle really sells it. Great first effort.

Submitted(+1)

This a great concept! I like the idea of needing to be very spatially aware of how close you are in proper time. 

Submitted(+1)

This was amazing! I am blown away by how polished this is. I thought the controls were really tight. And I thought the upgrades were satisfying to use. The fact that you did this on your own should be applauded. Great job!

Submitted(+1)

always love a good vampire survival game. the only cons i would said is the lack of challenge

Developer

Yeah the game isn't balanced because:

  • I joined lated.
  • I made it from scratch.
  • I made it solo.

Thanks for trying my game and your valuable time.

Submitted(+1)

The game is fun and has a neat mechanic (kinda like the beat from Crypt of The Necrodancer), but it sure does get easy after a while. Having enemies that attack from a distance and potentially new abilities is cool and appropriate for a roguelike, but for 10 days (or less if we count stuff like eating and daily obligations), it is fun and a great start on gamedev, keep going bud.

Developer(+1)

Yeah the game isn't balanced because:

  • I joined late.
  • I made it from scratch.
  • I made it solo.

Thanks you tried it.

Thanks again

Submitted(+1)

This was pretty fun in the first few minutes. Though, after a few minutes, I was so powerful that I couldn't lose even when I tried! Some suggestions I have are to maybe have the amount of enemies gradually increase  and/or make upgrades cost more exp after each upgrade. Also, I liked how smooth the animation was and how smooth the game played.

Developer

Yeah the game isn't balanced because:

  • I joined late.
  • I made it from scratch.
  • I made it solo.

your suggestions are  great. I will think about it.
Thanks for your valuable time

Submitted (1 edit) (+1)

Good game, bro. Since I'm often gaining more xp, I got curious about how far I could reach. After a few minutes I couldn't even see the enemies anymore, because I had a range and rate of fire so big that they died before show to the screen. Good job, but if you're planning to do an update, increase the difficulty of the game. I mean, in my first try I reached that xp I mentioned above, and I didn't take any damage from the enemies the entire run. Well, if you balance it, it'll be an even cooler game. But the progression brings a lot of joy, it's very cool see how strong the player get after a few levels

Developer(+1)

Yeah the game isn't balanced because:

  • I joined lated.
  • I made it from scratch.
  • I made it solo.

Thanks bro. For your motivation.

I thought it was just a trash.

Submitted(+2)

Don't push yourself down. You made a good job, just keep going!

Submitted(+1)

Even if the game was simple, it was fun to try and see how far I could go with primarily upgrading the spawn rate for the attack.

Developer

Yeah the game isn't balanced because:

  • I joined lated.
  • I made it from scratch.
  • I made it solo.
Submitted (1 edit) (+1)

This game definitely has potential, but as it is now it isn’t really that long playable. After just five or so minutes I was strong enough that I could barely see any enemies because I just slammed them away before they even entered my screen.
[EDIT]: Also, the title and cover image combination immediately put β€œGhost Busters!” on loop in my head XD

Developer(+1)

Yeah the game isn't balanced because:

  • I joined lated.
  • I made it from scratch.
  • I made it solo.
Submitted(+2)

The enemies are not balanced like when you upgrade you can just stand in a place and the enemies cant get near to the player . it is good if you also make the enemies stronger after each upgrade.But i really like that you have to wait to attack

Submitted(+1)

Really fun! But upgrades are quite powerful while enemies are weak, which makes the game feel boring after 10-15m

Developer(+1)

Thanks bro, I was out of time that's why i couldn't balance it. and also I joined late.
Thanks again.