Solid little game, the art was very clean and I like the small details like the particles and camera shake, music fits well and the sfx is really juicy. I think the only issue is a bit of balancing, cause in very little time I was able to snowball, overpower everything and just stand still gathering experience. Balancing is hard, even on a jam time-frame so be proud of what you got here, it is a solid foundation to a survivors-like. Congrats on your first game!
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Slam Buster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #307 | 3.364 | 3.364 |
| Overall | #429 | 3.273 | 3.273 |
| Presentation | #441 | 3.318 | 3.318 |
| Creativity | #519 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Azee Brain
Newbie?
Yes - I'm new to game jams!
How does your game fit the theme?
A moster in spikes creature universe, has just get started to improve its slam skills to survive.
Comments
Nice take on the survivors genre. the enemy AI could use some work, they tend to bunch up and stall on each other. The upgrades were nice and as you progressed it felt much more chunky and solid, very good, the wiggle really sells it. Great first effort.
This a great concept! I like the idea of needing to be very spatially aware of how close you are in proper time.
The game is fun and has a neat mechanic (kinda like the beat from Crypt of The Necrodancer), but it sure does get easy after a while. Having enemies that attack from a distance and potentially new abilities is cool and appropriate for a roguelike, but for 10 days (or less if we count stuff like eating and daily obligations), it is fun and a great start on gamedev, keep going bud.
This was pretty fun in the first few minutes. Though, after a few minutes, I was so powerful that I couldn't lose even when I tried! Some suggestions I have are to maybe have the amount of enemies gradually increase and/or make upgrades cost more exp after each upgrade. Also, I liked how smooth the animation was and how smooth the game played.
Good game, bro. Since I'm often gaining more xp, I got curious about how far I could reach. After a few minutes I couldn't even see the enemies anymore, because I had a range and rate of fire so big that they died before show to the screen. Good job, but if you're planning to do an update, increase the difficulty of the game. I mean, in my first try I reached that xp I mentioned above, and I didn't take any damage from the enemies the entire run. Well, if you balance it, it'll be an even cooler game. But the progression brings a lot of joy, it's very cool see how strong the player get after a few levels
Even if the game was simple, it was fun to try and see how far I could go with primarily upgrading the spawn rate for the attack.
This game definitely has potential, but as it is now it isnβt really that long playable. After just five or so minutes I was strong enough that I could barely see any enemies because I just slammed them away before they even entered my screen.
[EDIT]: Also, the title and cover image combination immediately put βGhost Busters!β on loop in my head XD
The enemies are not balanced like when you upgrade you can just stand in a place and the enemies cant get near to the player . it is good if you also make the enemies stronger after each upgrade.But i really like that you have to wait to attack
Really fun! But upgrades are quite powerful while enemies are weak, which makes the game feel boring after 10-15m

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