Great presentation, very polished. The level design could use some work, but the focus on wall jumping is fun. You have all the parts of a precision platformer.
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Chapter One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #206 | 3.909 | 3.909 |
| Overall | #366 | 3.394 | 3.394 |
| Creativity | #423 | 3.364 | 3.364 |
| Fun | #498 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
My game is based around a robot looking for a new life and starting their new chapter.
The tutorial and puzzles purposefully misdirect you so you "get started" on your own.
I learned a lot of new things (UI, layouts, state machines, tilemaps) in godot during the jam and I put them to use.







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