Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Just Get StartedView game page

Submitted by Umb_28 — 8 hours, 33 minutes before the deadline
Add to collection

Play game

Just Get Started's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3803.4294.600
Fun#4802.9814.000
Overall#5153.0814.133
Presentation#6172.8323.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
the team is: umb_28, patagattopeloso, jady1750 and markusmillenar
You can call us like this!

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
We thought of a game where the goal is literally to start the game, so “let's get started” refers to that.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I think this is my favorite game from the jam, every aspect of it is really great:

   - The writing is really good, I laughed several times and it feels very polished 

   - The music and visuals were awesome, as soon as I entered the dungeon I knew it would really be a great experience. I can remember 3 different songs that were awesome, and the "graphics" section was super cool, as someone else mentioned

   - The gameplay is great, the 2D menu sections and the 3D dungeon 'platformer' sections (for lack of better word) are both really awesome. There is a ton of juice, it's obvious that a lot of intentionality and care was put into this. The only bug I encountered was at the very end, I started the "game" and clicked all the way to 1,000 points... then when I went to exit from the main menu, it wouldn't let me and said "at least try the game once!" haha, I had to Alt-F4. Not sure if that is intentional though

This game is genuinely inspiring, it makes me want to keep leveling up my skills and then find a team someday to hopefully contribute to a cool project like this. Incredible work, especially for a first game jam submission!


Developer

Thank you very much for your feedback, I'm glad you enjoyed the game. About the bug, it wasn't intentional ahah, there should be the "quit anyway" button when trying to exit the game. I'll check it out.

Submitted(+1)

Insane game. I loved the mix of 2D with the start screen and 3D with the settings. After I defeated the boldness I continued to exit and then got clipped in the floor and couldn't move, just a heads up.

Developer(+1)

Oh, I thought I fixed that bug. Anyway thank you very much for playing the game and for your feedback!

(+1)

THE best concept game ever seen in history of gaming.

the part i most enjoyed is the exploration of the dungeon, explore it was magical, (and a lot of handsome skeletons), every room have something interesting to do.

What a nice game, i need to see more. Go expand this game and put it on steam.
Shut up and take my money!

Motivational video just for you.

Developer

Love your energy. Thank you for playing our game

Submitted(+1)

Well that was the wildest fever dream I ever had :D Also a lot of fun. I was very confused at first but at the end I couldn't get enough from exploring all the rooms. I've also never seen credits so well implemented in a game jam. Your materials/shading guy is WILD, I thought I was tripping the entire game already but then I reached the graphics room lmao. I seriously need to know how you managed to create all those visual effects! Do you have some tutorials that you could recommend?

I think you absolutely rocked it for your first game jam. This definitely deserves more attention, I loved it. But also, insanely spooky to download. Downloading from google drive feels very off for a jam. Then this weird start that made me feel like you're just trying to waste my time with this spooky application running. I'm glad I pushed through that initial feeling, it was absolutely worth it :D Well done! 

Developer(+1)

I truly appraciate your feedback and I'm happy you enjoyed the game! About the download thing, I know it was not the best choice, I'm really sorry about that. We still have to learn a lot  about optimization and maybe the next time we will be able to upload on itch.io. Btw do you happen to know any better alternatives to google drive?

When I saw the material stuff, it was crazy for me too ahah. I definitely have to ask my friend, because if I don't get wrong he did almost all the materials itself. He would like to become a tech artist, so he's studying shaders and how they work and then experimenting.

Submitted

I don't know about an alternative to google drive. But I also can't really see why your game has to be that big. Did you have starter content enabled? I think that might pack quite a lot into the packaged game. Our UE games for game jams have always been less than 1GB, most of the time around 600MB.

Hats off to your shading artist! I got inspired to learn shading myself by your game :D 

Developer(+1)

Not the starter content, but probably some unused assets/textures. Unfortunately I couldn't make an accurate selection on time. I think I will fix this and other issues in the next few days.

Then , I'm glad you got ispired by our game. If you wanna know I asked my friend, he's studying the book "The unity shaders bible" and obv experimenting.

Submitted

"The "Unity" shaders bible"? Your game is made in Unreal isn't it? He's able to apply what he learns from the book to UE? Sounds like a good book then :D 

Hi BobHstone, I'm really glad you enjoyed our game—your words truly made all the hard work worthwhile.

As you probably guessed, I'm the shader guy. I'm still a student hoping to specialize in Tech Art one day, so my advice and suggestions might not always be 100% accurate.

Umb_28 mentioned that my work inspired you to start creating your own shaders and that you're looking for good tutorials. The Unity Shaders Bible is the only book I've found genuinely helpful so far… mostly because there aren't many others, especially here in Italy.

That book is a great starting point, in my opinion. Most of the effects I used in this project can be edited directly through UE’s Post Process and Material Editor, but the heavier effects should be created using a shading language. UE5 supports HLSL (High-Level Shader Language), which is what I’ve been using.

Feel free to add me on Discord if you'd like to chat more or need help!

PS: i'll leave you a YT channel that i personally like once you got a bit of understanding of shading
 Visual Tech Art - YouTube